Image courtesy of Impulse Gear. Farpoint is an exclusive title for PSVR
Image courtesy of Microsoft
Image courtesy of PlatinumGames and Microsoft
Easy. Fast. Powerful
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.
IKinema RunTime-Indie for small teams with turnover below $80,000 US
IKinema RunTime-Indie for Unreal Engine 4
IKinema RunTime-Indie is for individuals and studios who did not earn/receive more than $80,000 US in revenue and/or funding in the last fiscal year. Get IKinema RunTime as used by top studios today.
What our customers say
Save time and cost with procedural animation
IKinema RunTime full-body IK modifies a single animation clip in an infinite number of ways to produce natural and life-like procedural game animation. RunTime users reduce their animation load by an incredible 3-5 times. Talk to us now to discover how you can save valuable production time and reduce cost.
Hover to see how IKinema's full body IK modifies a single clip. Can you spot the difference?
Easily fits to any animation pipeline at any development stage
Provided with a well-defined API, it's quickly incorporated to your game engine so you can instantly begin animating any human or fantasy creature.
Fully integrated with Unreal Engine 4 the user has access to a rich out-of-the-box toolset for all character behaviours – from look-at, pointing and reach, to climbing, foot placement and locomotion. Be truly empowered with this middleware extensive source to create quick, easy, quality animation.
Believable animation in VR Games
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR games.
Let our engineers deliver for you now
IKinema customers use our wealth of experience to solve their toughest problems. Our committed engineers are available at every stage of your pipeline, they'll work together with animators and developers to reduce uncertainty in projects, and achieve those challenging animation goals. Contact an engineer today to receive our 5 star customer support and get you on the road to saving time and production cost.
Dare to try the exotic features?
IKinema RunTime middleware includes automatic balance and centre of mass control. What this means is as well as having the ability to adapt a single animation clip, RunTime also allows you to make characters balance on moving platforms, slopes and terrain. Get the most realistic response from your characters for a totally new game experience.
One middleware for all
Whatever hardware you choose RunTime can handle it. From mobile platforms to high-end consoles, multi-player or single-player games, VR or AR. Players demand the very best in realism. It's time to get IKinema RunTime technology working for you today.
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