IKinema - a revolutionary new approach to animation.
IKinema animates the whole body of ANY creature and automatically takes into account gravity and balance
to produce realistic, lifelike, fluid movement with minimal effort.
IKinema can be plugged seamlessly to your animation pipeline to greatly increase the believability of your characters and make them fully interactive with the scene.






July 2010
Latest IKinema technology presented at Develop Brighton, July 14-15; Visit us at booth B50.
May 2010
IKinema Plugin in beta testing !
March 2010
IKinema to be available as a plug-in to Maya in May 2010
March 2010
IKinema ported to the iPhone; More to follow...
Jan 2010
IKinema presents at GDC San Francisco, March 2010; Visit us at booth 944.
Dec 2009
IKinema integrated into Trinigy Vision™ game engine.
Nov 2009
IKinema licensed by Ivent for their next generation of games.
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IKinema™ © 2010