Images courtesy of OptiTrack

Installation for users with access to source code of IKinema RunTime plugin

When building engine from source

 

  • Extract the content of the Unreal IKinema Integration
  • Copy Engine folder to the installation of Unreal Engine 4, i.e. Program FilesUnreal Engine4.5Engine
  • Create a license directory under /Engine/Binaries/ThirdParty/IKinema/license copy the content of the license folder from the SDK folder to that folder; Replace the license file (a0.lic) with the license file that you have received from our support team

 

For binary installations and builds

  • Extract the content of the IKinemaGame
  • Create Plugins folder in the extracted IKinemaGame directory and copy the content of Plugins from the pack received from IKinema here
  • Right click on IKinemaGame.uproject and select, generate Visual Studio project files
  • Open the project and build the game
  • Open IKinemaDemo level

 

You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


Your email address was not recognized as an academic email!

For more information, please contact support
Chat with us now!
Chat with us now!

Please, introduce yourself:

Studio Size*: