Image courtesy of Epic Games, and Ninja Theory for Hellblade: Senua's Sacrifice
When you need to achieve real life inside a virtual world
IKinema LiveAction is the go-to tool for real-time live performance capture for film, TV, and game production. LiveAction works by retargeting the actors’ performance to animate avatars in the virtual world, producing perfectly matched character performances during live takes. IKinema's award winning full-body solver is cleverly integrated to ensure post-production quality is achieved at every step. LiveAction is fully integrated to Unreal Engine 4 for rapid creation of virtual production pipelines.
The out-of-the box solution for Unreal Engine 4 users
With full integration to UE4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens motion capture systems as well as a generic VRPN interface for custom mocap systems. LiveAction’s speedy workflow includes drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.
Solve, filter, correct, deliver. Time Saved
Regain hours of production time with LiveAction's amazing real-time tools to auto correct and improve motion capture data. Noise reduction filters, body filters and penetration to floor and objects eliminate capture defects so you always achieve greater realism during live takes and production.
All creatures great and small. Solved
Customers love the IKinema full body IK solver because it considerably outperforms any other solver on the market, and continuously delivers fluid and consistent posing for all projects. The solver can handle any bone hierarchy whether human, quadruped or fantasy creature as it's not limited by the number of limbs or the amount of spine and neck bones.
Achieve production quality during live performance capture
LiveAction delivers post-production quality solving but in real-time during live production. To achieve the best results, use the same quality solve live or off-line for truly matched avatars. IKinema’s advanced solving IP allows animation of avatars matched to actor’s movements during live production. Retarget animation from various proportions to your avatar in real-time.
Get LiveAction for Unreal today
Start solving motion capture data in Unreal straight away. LiveAction works with Vicon, OptiTrack, Xsens and VRPN to stream and perfectly solve your MoCap data
You need a tailored solution?
IKinema Mocap solving engines are available for integration to third party production pipelines and rendering engines. A full SDK and programming API support from the IKinema team can be provided for the creation of tailored solutions in any rendering environment for real-time MoCap solving and retargeting. Join leading companies who power their animation engines using IKinema. Let us help you now.
What our customers say
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