Image courtesy of Impulse Gear. Farpoint, an exclusive title for PSVR

Impulse Gear. Farpoint, an exclusive title for PSVR

Images courtesy of OptiTrack

Developers can create virtual production setups in Unreal Engine 4 without the use of third party tools
Fluid and natural spine, neck and shoulders

IKinema is VR Ready

Our customers are creating exciting VR experiences with IKinema. VR games use IKinema RunTime, Virtual Production sets are built with IKinema LiveAction. Core IKinema SDK is used in training and simulation environments. Get the most believable character behaviour in a virtual world to give the user the most realistic experience.

Believable animation in VR Games

IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR games.

Perfect avatars in VR space

With full integration to Unreal Engine 4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens. Speedy workflow allows drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.

Voice controlled Animation

Imagine a world where we can interact with virtual characters by talking to them – just like in the real world. This can be used for any virtual or augmented reality experience, games, training or simulation, virtual production or story boarding. We can interact with virtual pets, board game heroes, personal trainers, virtual friends or more.

Realistic animation in VR training

Trainees experience a fully immersive and believable animation in VR space. Real world actors are 100% matched to virtual avatars during real-time performance from motion capture data. Efficiently customize MoCap from real world tools for even greater realism.

IKinema for VR Games

Choose which license fits your occupation or organization

Indie
Revenue/funding below $80,000 US
  • Middleware provided as a plugin in binary format for Unreal Engine 4
  • One-off payment of £99
  • Support via forums only
  • Compatible with Launcher version of Unreal Engine 4
  • PC support only
  • 14 days of free evaluation

Team
Revenue/funding below $500,000 US
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, Mac, Linux, iOS and Android ports
  • Success fee applicable if revenue exceeds $500,000 US
  • 14 days of free evaluation and support
Studio
Any company revenue
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email and telephone support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, MAC, Linux, iOS and Android
  • No success fee
  • 30 days of free evaluation and support

IKinema for VR Experiences

What our customers say


OptiTrack
"We’re very excited about showcasing a live, interactive VR experience at GDC this year, enabled by our market-leading motion capture technology and the latest IKinema character retargeting tools. It’s all about being able to retain total accuracy between the real and animated worlds in real-time, so that you remain fully immersed in the experience. You can't miss this."
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Brian Nilles | Chief Strategy Officer | OptiTrack
Impulse Gear
"With the help of IKinema RunTime, we are pushing what can be done in Virtual Reality and in the process creating an entirely new user interface. Our goal is to deliver on the promise of what real Virtual Reality games should be."

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Seth Luisi | Co-Founder | Impulse Gear
What our customers say
You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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