Microsoft signs master license agreement with IKinema
GUILDFORD, UK, 5 AUGUST 2015 – IKINEMA, the leader in real-time inverse kinematics, today announced that Scalebound from PlatinumGames is the first title to benefit from a master license agreement between IKinema and Microsoft.
The master license agreement with IKinema will be extended to include other studios in the Microsoft stable – a second studio has already been added to the deal and more are expected to follow in the next few months.
In conjunction with publishing partner Microsoft Studios, PlatinumGames is using IKinema’s RunTime full-body IK technology to deliver superior real-time character animation during game play. RunTime will bring to life the towering dragons that are the focus of Scalebound, while seamlessly integrating with Epic’s Unreal Engine 4 game engine.
IKinema founder and CEO Alexandre Pechev said: “IKinema's skill is to bring procedural animation to games by adapting characters and creatures to the game world while maintaining every subtle detail in the original asset as created by the artist. This gives a high degree of realism and believability. We are absolutely delighted to bring our RunTime technology to Scalebound and to move next generation animation ideas into reality."
RunTime lets studios procedurally animate characters of any shape or size during game-play, resulting in creatures that respond to the game world around them with more life-like and natural movement. The technology also lets developers use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.
“IKinema’s animation tools are helping us bring the dragon and creatures of Scalebound to life,” said Jean Pierre Kellams, PlatinumGames Creative Producer. “The tools integration with Unreal Engine 4 has allowed us to quickly bring a heightened sense of reality to the epic battles in the game.”
Scalebound lets players unite with a fearsome, noble dragon and master accessible but deep “stylish action” gameplay. The game is the next great adventure from critically acclaimed developer PlatinumGames and renowned Game Director Hideki Kamiya.
Easy. Fast. Powerful
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.
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