Square Enix stays top of the game with IKinema RunTime
PRESS RELEASE

IKinema expands Japanese presence with Square Enix license agreement


GUILDFORD, UK, 18 November 2015 – IKINEMA, the leader in real-time inverse kinematics, today announced that Square Enix Co., Ltd. (Square Enix) has signed a license agreement to utilise IKinema RunTime middleware. The deal will see RunTime’s full-body IK solver incorporated into future games.

IKinema founder and CEO Alexandre Pechev said:

"IKinema’s skill in delivering realism and believability in procedural animation is particularly suited to game development. Square Enix is a significant addition to our portfolio and we're honoured they chose RunTime. We look forward to Square Enix becoming one of a growing number of top studios and publishers that recognize our technology gives both greater creative freedom to developers as well as a heightened sense of realism to players."

RunTime lets studios procedurally animate characters and multi-limbed creatures of any shape or size during game-play, resulting in characters that respond to the game world around them with 100% accuracy and more natural and life-like movement. The technology also allows developers to use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.

The Square Enix Group, headquartered in Tokyo, boasts a valuable portfolio of intellectual property including: Final Fantasy®, which has sold over 110 million units worldwide, Dragon Quest® which has sold over 66 million units worldwide and Tomb Raider® which has sold over 45 million units worldwide, together with other well established products such as: Deus Ex, Hitman, Kane & Lynch, Star Ocean, and Space Invaders.

 

Easy. Fast. Powerful


IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.




See more articles

You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


Your email address was not recognized as an academic email!

For more information, please contact support
Chat with us now!
Chat with us now!

Please, introduce yourself:

Studio Size*: