On December 24, IKinema, a real-time motion capture solution provider, announced that its animation technology has been integrated into NVIDIA Holodeck. IKinema’s animation technology has a full-body immersive function, and it is known to realize a more realistic in-game avatar by enabling highly interactive interaction.
IKinema partners with Mogura Co., Ltd to begin domestic sales in Japan
Mogura Co., Ltd. will begin domestic sales of Orion, a motion capture system developed by IKinema, UK (IKinema) in the UK. By using HTC Vive and its VR environment, Orion is distinguished from the motion capture system which requires a large-scale system so far, and is a motion capture system which realized overwhelming low cost and high quality at the same time is.
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FARNHAM, UK – Realtime animation technology specialist Ikinema (www.IKinema.com) announced that their full-body solving technology is being used with Nvidia Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics. Ikinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
The powerful full-body solving technology is being used in new photorealistic, collaborative VR environment
IKinema’s full-body solving technology has been incorporated into a photorealistic and collaborative VR environment, NVIDIA Holodeck. The environment aims to replicate the feeling of real-world environments through sight, sound and haptics.
Real-time animation technology specialist IKinema have announced that their powerful full-body technology is being integrated into NVIDIA Holodeck for hyper-realistic character motion within virtual reality (VR).
Industry renowned for best-in-class, hyper-realistic character motion and natural real-world interactions, IKinema continues to grow their virtual reality portfolio with NVIDIA Holodeck collaborative VR environment
To develop a VR game from scratch which exudes both immersive bullet hell intensity and cinematic quality – to grab the gaming worlds’ attention and ricochet to triple-A proportions is kudos well earned for Vancouver studio, Archiact. Armed with our cutting-edge RunTime middleware from the games’ beginnings, Evasion is the result of superb technical skill and creative prowess – it’s without doubt, VR passion runs through this studios’ veins to launch their exhilarating sci-fi FPS VR genre to the world.
2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience
IKinema has announced Project Studio, a new framework aimed at game, mixed reality and virtual production work that lets users mix and match tools from its existing mocap data processing products.