VRからゲーム、はたまた火星まで!?全てのカテゴリーで使えるモーションキャプチャ IKinema Orion1.0リリース!

IKinemaのOrionはお手頃価格のリアルタイムモーションキャプチャシステムです。 全バーチャルコンテンツの制作者は、Orionを使うことによって現実と仮想の体を正確に同期する事が出来ますので、 ユーザーは仮想環境の中でもより一層高いリアリズムを体験する事が出来ます。

Capture artist Graham Qually: within the mocap zeitgeist

POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture

Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.

IKinema RunTime development tools arrive on Switch

Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.

IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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