Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.
A Digital Domain press release
Digital Domain Head of Software R&D Doug Roble demonstrated a live virtual version of himself in real time
LOS ANGELES – May 13, 2019 – Digital Domain Head of Software R&D Doug Roble, and for the first time, his virtual avatar DigiDoug, presented a talk at TED2019 on what it takes to create a digital human. DigiDoug is the industry-leading work of the Digital Human Group, a unit within global visual effects studio Digital Domain focused on the creation of digital humans, creatures and characters.
To deliver deeper storytelling with dynamic digital content viewed via the array of available screen formats from small mobile devices through to mega-scale proportions at cinemas, live concerts and sporting events—The NAB Show is the mecca event where industry professionals gather to share the convergence of next generation tools, technologies and creative prowess for live broadcast. During this years’ show we were excited to partner with The Future Group to bring our LiveAction VR solution to Pixotope, enabling high fidelity whole body movements for the creation of convincing virtual characters in demand by creators of live virtual sets today and beyond.
Just over a year ago motion capture specialist IKINEMA released Orion 1.0, a platform designed to replicate body gestures using OpenVR hardware like HTC Vive. This week, the company has announced Orion 2.0, updating the real-time mocap solution to make 3D virtual character animation even more realistic.
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Now available with a fully optimized core solver, popular real-time mocap solution adds technology enhancements to help create believable 3D virtual character animation for live virtual experiences.
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U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on for its ability to bring a deeper sense of realism with whole body immersion, used in the fields of aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, virtual experiences, live theater, motion capture for film and games, high-fidelity in-game previz of assets and animation, and more.
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Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
NAB Show Las Vegas | The Future Group NAB Stand: SU12702 | Date: 8–11 April, 2019
Exhibition times: Monday, April 8, 10am–6pm | Tuesday, April 9, 9am–6pm
Wednesday, April 10, 9am–6pm | Thursday, April 11, 9am–2pm
The Future Group press release | JAKOB SCHINDEGGER
The Future Group, Xsens and IKINEMA partner to bring plug-and-play real-time character animation to the broadcast industry
Combined solution provides a real-time production process for capturing AR character – talent interactive content
The Future Group, provider of live photo-realistic virtual production systems, today announced a collaboration with Xsens and IKINEMA to simplify and automate the production of real-time AR character animation, and real-time AR character-talent interaction.