E3 2017: Dauntless trailer is like a Western take on Monster Hunter

Posted on June 6, 2017, 1:30 am By Phoenix Labs unveiled a new E3 trailer for Dauntless, their cooperative, action-RPG game that can be played online with up to four players. The new trailer covers the combat, the improved animations running on the Ikinema middleware, and some of the upgrades and monsters that players will face off against.

The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.

How Top Studios Create Blockbusters with IKinema RunTime and UE4

via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.

EVENT NEWS: AltspaceVR, IKinema Orion and Broadway star, Lesli Margherita go live and virtual, 5th June at 5pm PDT

Wear your VR headset and get immersed with AltspaceVR and IKinema Orion

Heralded as the social platform to meet and hang-out with your VR friends, AltspaceVR premiere’s their live virtual experience, Broadway Show: Lesli Margherita in VR, which utilises our cutting-edge Orion motion capture VR tech to deliver seamless full-body tracking and realism for the animated Lesli, and enables the viewer a fuller immersive experience!

Motion CaptVRe

By Develop
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies