G-Star is in a few days and Team IKINEMA want to meet you there. Showing off the very latest of RunTime for game development. Book an exclusive meeting, and drop by the IKINEMA booth for demonstrations and discussions.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Enterprise | Film And Television | AR
Fingernails were bitten to the quick during this year’s thrilling World Cup in Brazil. To save their nation some skin, Brazilian broadcaster TV Globo entertained and engaged their audience between matches with their debut of live mixed-reality World Cup heroes.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
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Over two and a half years after the launch of consumer-grade VR headsets, my favorite thing to do in VR is still to stand side-by-side, with a friend, while fighting enemies. Whether it be a tactical military shooter like Firewall Zero Hour, a pirate-themed adventure in Rec Room, or a tense arcade-style bullet hell shooter like Evasion, all VR is better with friends.
TIGA has revealed the finalists for their TIGA Games Industry Awards and we’re proud to announce IKINEMA has been nominated as a finalist in category of Best Engines, Middleware, Tools and Technology.