Experience Hyper-Realism with IKinema at GStar 2017, Korea

We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!

IKinema at Venice Film Festival: Alice, The Virtual Reality Play by DVMobile Studio

A Play to Represent VR at the Venice Film Festival
Named at the Mostra of Venice, in the category virtual reality experience … Alice, a virtual reality play! The DVGroup studio project redefines the contract with the spectator, giving him a role and power.
Alice, the virtual reality play is played this week at the Venice Film Festival. It is an experience, in reality virtual, peculiar: it is played, like a play. A piece whose spectator, equipped with a helmet of virtual reality, is the main actor. Objetconnecte.net interviewed Julien Abbou, director of operations at DVgroup, the studio behind this project that is unlike any other.

IKinema Helps Galvanise Future of VR and Game Creation at G3 Conference

We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.