Experimenting with the latest tech is indispensable to studios’ Research & Dev teams – the folk at Nickelodeon Animation Lab demonstrate how their R&D time spent using our incredible virtual production software, LiveAction not only delivers the utmost realism for their Teenage Mutant Ninja Turtle, but they have fun with our tech too!
The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.
Developed from the ground up using our award winning RunTime middleware, the studio behind Dauntless have leveraged the absolute best from our powerful technology to deliver higher engagement levels and a better gameplay experience for their fans.
via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.
Our team is experimenting with the technology now to bring our events to life. See the new trackers in action for our marquee events, starting with a performance by Broadway star, Lesli Margherita. At the moment, only our team members and marquee partners will be able to use the technology, but we hope to make it possible for users to join the fun soon.
Wear your VR headset and get immersed with AltspaceVR and IKinema Orion
Heralded as the social platform to meet and hang-out with your VR friends, AltspaceVR premiere’s their live virtual experience, Broadway Show: Lesli Margherita in VR, which utilises our cutting-edge Orion motion capture VR tech to deliver seamless full-body tracking and realism for the animated Lesli, and enables the viewer a fuller immersive experience!
By Stephen Reid • 05.22.17
Last month on Earth Day, we revealed the first three projects of our VR for Impact program. In this, the first of several interviews, we’re talking to the creators of Tree, one of our first selections.
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies