A Play to Represent VR at the Venice Film Festival
Named at the Mostra of Venice, in the category virtual reality experience … Alice, a virtual reality play! The DVGroup studio project redefines the contract with the spectator, giving him a role and power.
Alice, the virtual reality play is played this week at the Venice Film Festival. It is an experience, in reality virtual, peculiar: it is played, like a play. A piece whose spectator, equipped with a helmet of virtual reality, is the main actor. Objetconnecte.net interviewed Julien Abbou, director of operations at DVgroup, the studio behind this project that is unlike any other.
We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.
Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.
IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.
An open creator beta will begin this summer.
IKinema, a specialist in motion capture and natural avatar movement technology, has announced today that Linden Labs has integrated its technology into the social virtual reality (VR) platform Sansar.
IKinema Animation Software Helps Deliver Natural Social Interactions in VR
FARNHAM, UK, 11 July 2017 – IKINEMA, the leader in real-time inverse kinematics, today announces that Linden Lab has harnessed IKinema technology to bring full-body IK to SansarTM, the new platform for user-created social VR experiences.