IKINEMA brings digital humans to life at SIGGRAPH with Digital Domain

FARNHAM, UK, 16 July 2019IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.

Ubisoft strengthens game development and bring games to life with IKINEMA’s superior real-time animation technology

IKINEMA powers Ubisoft to deliver immersive and believable games faster

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FARNHAM, UK, 10 July 2019 
 Today, IKINEMA, specialists in real-time procedural animation and whole body solving technology announced their exciting partnership with Ubisoft, a world leading creator, publisher and distributor of interactive entertainment and services with renowned video game worlds such as Assassin’s Creed, Far Cry, Watch Dogs and the Tom Clancy series.

IKINEMA’s real-time animation technology powers Koch Media games studios

Koch Media signs IKINEMA Master License Agreement

IKINEMA’s real-time animation technology powers Koch Media games studios

FARNHAM, UK, 26 June 2019IKINEMA, world leader in real-time procedural animation and whole body solving technology are thrilled to announce today its latest partnership with Koch Media, the premier number one publishing partner in Europe, headquartered in Höfen, Austria. The agreement entitles the firm to provide affiliated video games studios under the Koch Media umbrella, access to IKINEMA’s quality RunTime middleware for the development of games currently under production, as well as future titles.

Digital Media World covers IKINEMA LiveAction

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Mo-Sys
 designed a virtual production workflow to use on set that combines its own camera tracking system StarTrackerVFX with live motion capture, a real-time game engine and ray-tracing render software. The resulting system makes it possible to visualise 3D scenes built in a game engine composited with 2D green screen elements, or 3D characters animated with motion capture data, with a high level of accuracy.

TED Talk: Digital Domain Delivers Realtime Digital Human

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Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.

TED Talk 2019: Award winning VFX studio Digital Domain leverages IKINEMA to deliver believable real-time digital human, DigiDoug live onstage 

Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.

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