A fresh approach to do-it-yourself, full-performance motion capture will be one of the game-changing solutions showcased at this year’s Real-Time Live! at SIGGRAPH. The session “Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA and Unreal Engine” will take place Tues., August 14 from 6-7:45 p.m. at the Vancouver Convention Center in West Building, Ballroom AB. Read full story
Xsens Press Release
Xsens, Kite & Lightning, IKINEMA and Unreal Engine to showcase how the iPhone X and Xsens can empower democratized, full-performance motion capture at SIGGRAPH’s Real-Time Live!
On December 24, IKinema, a real-time motion capture solution provider, announced that its animation technology has been integrated into NVIDIA Holodeck. IKinema’s animation technology has a full-body immersive function, and it is known to realize a more realistic in-game avatar by enabling highly interactive interaction.
FARNHAM, UK – Realtime animation technology specialist Ikinema (www.IKinema.com) announced that their full-body solving technology is being used with Nvidia Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics. Ikinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
The powerful full-body solving technology is being used in new photorealistic, collaborative VR environment
IKinema’s full-body solving technology has been incorporated into a photorealistic and collaborative VR environment, NVIDIA Holodeck. The environment aims to replicate the feeling of real-world environments through sight, sound and haptics.
Real-time animation technology specialist IKinema have announced that their powerful full-body technology is being integrated into NVIDIA Holodeck for hyper-realistic character motion within virtual reality (VR).
We are proud to announce that IKinema is sponsoring Epic MegaJam 2017, from 2-9 November! Some awesome RunTime-Indie prizes up for grabs.
We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.