Mike Seymour covers IKINEMA at SIGGRAPH Asia 2018

Behind the Scenes at SIGGRAPH Asia’s REAL TIME LIVE

By Mike Seymour | fxguide

THE FIRST REAL TIME LIVE @ SIGGRAPH ASIA

For the first time, Real Time Live (RTL) was included in SIGGRAPH Asia. The event was slightly different from the main North American conference as the event was by invitation and the curated content included some projects that had already been shown in Vancouver.
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See how IKINEMA brings VTube characters to life at Real-Time Live!, at SIGGRAPH Asia 2018

Introducing Aya Harper, IKINEMA’s new virtual YouTube idol designed specifically for the Real-Time Live! East meets West in an exciting twist on the traditional animé stylisation to now 3D virtual characters, Aya and Lea. Our cutting-edge LiveAction virtual production technology is set to bring the two virtual characters to life, conversing and interacting – the performance unfolds in front of a live audience!

The reality is that it comes not from graphic, but from movement

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Today’s characters in games and animations are so realistic that it reminds me of reality. Gently bend your knees, stretch your arms, and flick your fingers. From the elegant gesture reminiscent of a ballerina to the destructive movement that feels massive, the figure that moves freely is a factor that brings up the charm of the digital world.

IKINEMA LiveAction for Kite & Lightning Showcasing iPhone Motion Capture At SIGGRAPH

Evasion Review: Redefining Bullet Hell Shooters With VR Chaos

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Over two and a half years after the launch of consumer-grade VR headsets, my favorite thing to do in VR is still to stand side-by-side, with a friend, while fighting enemies. Whether it be a tactical military shooter like Firewall Zero Hour, a pirate-themed adventure in Rec Room, or a tense arcade-style bullet hell shooter like Evasion, all VR is better with friends.

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