IKinema Debuts Project Studio Interactive Software Framework

FARNHAM, UK – Realtime animation technology specialist IKinema (ikinema.com) has today announced the debut of IKinema Project Studio, a newly developed interactive software framework designed for those who generate animation content in the fields of virtual production, games, VR/AR, and enterprise. IKinema showed the technology for the first time at closed-door meetings during the Game Developers Conference in San Francisco.   Relied on by the animation world for their powerful full-body solving technologies that deliver 3D characters that respond with high fidelity motion and more naturally to the world around them, IKinema has recognized the increased demand for interchangeable high performance 3D animation tools across the industries. To align the company’s offerings with the evolving needs and challenges in these sectors, they have moved to unite their entire collection of realtime animation technologies under a single software plan – code-name Project Studio. The new plan is set to bolster digital artists and developers with a more intelligent and streamlined workflow, giving them greater creative control to produce hyper-realistic character animations.  

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IKinema unveils Project Studio

The animation specialists have revealed a new software framework for cross-industry VR animation production

Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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Used by NASA Hybrid Reality Lab, and Tencent, IKinema’s Orion can be used with any OpenVR hardware like the HTC Vive and its controllers to capture head and hand motion.

IKinema Officially Launches Orion 1.0 Motion Capture Solution

The technology is being used by Tencent IEG NEXT Studio and the Hybrid Reality Lab at NASA.

IKinema’s full-body solving technology has been used in numerous virtual reality (VR) experiences including The VOID’s Star Wars: Secrets of the Empire, Supermassive Games’ VR projects, and Linden Labs’ Sansar. Today, IKinema has announced the official launch of its motion capture and full body solving solution, Orion 1.0.
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Capture artist Graham Qually: within the mocap zeitgeist

POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture

Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.