Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.
Come and experience how IKINEMA inverse kinematics technology delivers fuller realism for avatars during training and simulation demonstrations by our customer Serious Simulations, and Bohemia Interactive, at this years’ I/ITSEC, Orlando in November. They will be demoing their widely adopted VBS technology used by those in the Forces to train teams in high risk scenarios.
Enterprise | Film And Television | AR
Fingernails were bitten to the quick during this year’s thrilling World Cup in Brazil. To save their nation some skin, Brazilian broadcaster TV Globo entertained and engaged their audience between matches with their debut of live mixed-reality World Cup heroes.
To develop a VR game from scratch which exudes both immersive bullet hell intensity and cinematic quality – to grab the gaming worlds’ attention and ricochet to triple-A proportions is kudos well earned for Vancouver studio, Archiact. Armed with our cutting-edge RunTime middleware from the games’ beginnings, Evasion is the result of superb technical skill and creative prowess – it’s without doubt, VR passion runs through this studios’ veins to launch their exhilarating sci-fi FPS VR genre to the world.
2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience
To deliver extremely realistic and accurate real world movements and interactions in the virtual world for the future of highly immersive astronaut training is the mission of NASA’s Hybrid Reality Lab team – and they’re achieving this with the help of Orion, our cutting-edge real-time motion capture and full body solving solution – advancing new ways and techniques for their virtual reality research and explorations in space
Experimenting with the latest tech is indispensable to studios’ Research & Dev teams – the folk at Nickelodeon Animation Lab demonstrate how their R&D time spent using our incredible virtual production software, LiveAction not only delivers the utmost realism for their Teenage Mutant Ninja Turtle, but they have fun with our tech too!
via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.