FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
Attend our partners’ game-changing sessions where IKINEMA’s advanced technology and tools are employed to forge technological advancements in animation; a selection of not-to-be-missed sessions are listed below.
Real-Time Live! sessions | IKINEMA LiveAction
Democratising mocap: real-time full-performance motion capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine
Presented by Kite & Lightning | Teaser video
Ray-Traced, Collaborative Virtual Production in Unreal Engine
Presented by Epic Games
Production Sessions | IKINEMA Action
The Visual Effects of “Blade Runner 2049”
Presented by Framestore
Epic Talks | IKINEMA LiveAction for creation of VR, MR, film, games, theatre and next-gen
IKINEMA would like to invite those interested to discuss how they too can harness the power of their whole body solving animation technology for all animation project styles.
Appointments and interviews, please contact:
Alexandre Pechev | IKINEMA CEO | A.Pechev@IKINEMA.com
Alexander Dobres | Commercial Director | A.Dobres@IKINEMA.com
PR and Communications contact:
Siobhán Hofma | S.Hofma@IKINEMA.com | +44 (0) 2033 189 179