To deliver deeper storytelling with dynamic digital content viewed via the array of available screen formats from small mobile devices through to mega-scale proportions at cinemas, live concerts and sporting events—The NAB Show is the mecca event where industry professionals gather to share the convergence of next generation tools, technologies and creative prowess for live broadcast. During this years’ show we were excited to partner with The Future Group to bring our LiveAction VR solution to Pixotope, enabling high fidelity whole body movements for the creation of convincing virtual characters in demand by creators of live virtual sets today and beyond.
Applied Ergonomics Conference 2019 | New Orleans | 25th – 28th March 2019
– Hyatt Regency, New Orleans, Louisiana, USA
Effectively Leveraging Virtual Reality to Enhance Ergonomics Integration
Speaker: Darin Bolthouse | Lockheed Martin CHIL Manager | 26th March 2019 | 08:00 – 08:40
Lockheed Martin are leaders in exploration and research in virtual reality, and from out of their VR laboratory CHIL (Collaborative Human Immersive Laboratory)—one of the world’s largest VR facilities of its kind—technicians and engineers have been leveraging our IKINEMA Orion VR motion capture and animation solution to test, review and problem solve 3D models and simulations for specialised business areas, from Aeronautics through to Space. IKINEMA Orion accurately captures the users whole body including finest nuances of human motion via the HTC VIVE tracking system. With Orion, the users virtual avatar moves with realism and full immersion, accurately engage with virtual props and designs inside the virtual world during real-time collaborations, providing them with a scalable and affordable alternative to traditional motion capture techniques.
To develop a VR game from scratch which exudes both immersive bullet hell intensity and cinematic quality – to grab the gaming worlds’ attention and ricochet to triple-A proportions is kudos well earned for Vancouver studio, Archiact. Armed with our cutting-edge RunTime middleware from the games’ beginnings, Evasion is the result of superb technical skill and creative prowess – it’s without doubt, VR passion runs through this studios’ veins to launch their exhilarating sci-fi FPS VR genre to the world.
2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience
To deliver extremely realistic and accurate real world movements and interactions in the virtual world for the future of highly immersive astronaut training is the mission of NASA’s Hybrid Reality Lab team – and they’re achieving this with the help of Orion, our cutting-edge real-time motion capture and full body solving solution – advancing new ways and techniques for their virtual reality research and explorations in space
Broadway in VR
You can see this tech in action by attending Lesli Margherita’s broadway performance in VR. Just in time for the Tony Awards, the West End Olivier Award winner and Broadway is stopping by AltspaceVR to perform some of her favorite show tunes and share clips from her starring roles in Matilda (Mrs. Wormwood), Zorro (Inez), and The Hunchback of Notre Dame (Esmeralda). And for all you Netflix fans — you can also catch her this fall on Seven Seconds, but see her in AltspaceVR first!
French game developer Quantic Dream is a pioneer of ‘interactive drama’, in which storytelling and action are cleverly intertwined to produce emotive, engaging videogame experiences. For its newly-announced game Detroit: Become Human, Quantic Dream turned to IKinema to help produce the 50-plus hours of linear animation and maintain the high levels of realism it requires.
Framestore used IKinema’s Action solver technology for the mocap crowd scenes in Activision’s and FreeStyleGames’ Guitar Hero Live.
These may sound like physical human ailments but for Framestore, the pain is virtual. Or rather, it was. With the introduction of IKinema Action for MotionBuilder, the Framestore Capture Lab team is transforming the way they transfer motion capture data to animated characters. Technical Supervisor Gary Marshall and Studio Manager Richard Graham are in the middle of a large project and realism is key.
Escaping reality might be the dream – but increased realism is the expectation, certainly when it comes to animation in film and games