SIGGRAPH in the beautiful Vancouver is well under way! Here’s a reminder of where you can see IKINEMA LiveAction presented by our clients and partners.
FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
IKinema has announced Project Studio, a new framework aimed at game, mixed reality and virtual production work that lets users mix and match tools from its existing mocap data processing products.
The animation specialists have revealed a new software framework for cross-industry VR animation production
Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture
Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.
The latest release of Action for Maya is impressive – we’ve optimised it even further to get you working faster and all styles of 3D animated characters moving smoothly with even more realism.
FARNHAM, UK — IKinema (www.ikinema.com), a developer of realtime inverse kinematics tools, announce the latest release of its 3D animation software, Action 5.0 for Maya. The release sees advancements to accelerate speed and performance, and live motion capture tools borrowed from their LiveAction software.
Demand for faster real-time MoCap animation pipelines in Maya grows – IKinema responds with optimised Action software, giving users double the speed, cutting edge LiveAction tools and technology updates.