Come and experience how IKINEMA inverse kinematics technology delivers fuller realism for avatars during training and simulation demonstrations by our customer Serious Simulations, and Bohemia Interactive, at this years’ I/ITSEC, Orlando in November. They will be demoing their widely adopted VBS technology used by those in the Forces to train teams in high risk scenarios.
Today’s characters in games and animations are so realistic that it reminds me of reality. Gently bend your knees, stretch your arms, and flick your fingers. From the elegant gesture reminiscent of a ballerina to the destructive movement that feels massive, the figure that moves freely is a factor that brings up the charm of the digital world.
G-Star is in a few days and Team IKINEMA want to meet you there. Showing off the very latest of RunTime for game development. Book an exclusive meeting, and drop by the IKINEMA booth for demonstrations and discussions.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
TIGA has revealed the finalists for their TIGA Games Industry Awards and we’re proud to announce IKINEMA has been nominated as a finalist in category of Best Engines, Middleware, Tools and Technology.
TOKYO GAME SHOW is in a few days time and Team IKINEMA are showing off the best of RunTime for game development. Book an exclusive meeting, and/or drop by the IKINEMA booth for demonstrations and discussions.