Mike Seymour covers IKINEMA at SIGGRAPH Asia 2018

Behind the Scenes at SIGGRAPH Asia’s REAL TIME LIVE

By Mike Seymour | fxguide

THE FIRST REAL TIME LIVE @ SIGGRAPH ASIA

For the first time, Real Time Live (RTL) was included in SIGGRAPH Asia. The event was slightly different from the main North American conference as the event was by invitation and the curated content included some projects that had already been shown in Vancouver.
Read the full article

See how IKINEMA brings VTube characters to life at Real-Time Live!, at SIGGRAPH Asia 2018

Introducing Aya Harper, IKINEMA’s new virtual YouTube idol designed specifically for the Real-Time Live! East meets West in an exciting twist on the traditional animé stylisation to now 3D virtual characters, Aya and Lea. Our cutting-edge LiveAction virtual production technology is set to bring the two virtual characters to life, conversing and interacting – the performance unfolds in front of a live audience!

IKINEMA partners with Zero Density for mixed reality live broadcasting at IBC 2018

Dev Talk: IKINEMA on Mixed Reality Virtual Characters with Zero Density at IBC 2018

We were delighted when IKINEMA was approached by Aydemir Sahin, Director of Technology from award winning virtual production and real-time visual effects company, Zero Density to help deliver hyper realistic VR characters needed for their live mixed reality presentations at IBC (International Broadcast Conference) in Amsterdam.   Zero Density specialises in developing creative products that cater the fields of live broadcast, augmented reality, eSports and live events. They turned to IKINEMA to leverage our sought after real-time combo technologies – Orion motion capture solution partnered with VR tracking system, alongside LiveAction which live streams the actors’ real-time performance and precisely retargets and cleans the mocap data directly onto virtual characters. For IKINEMA, it was exciting to help integrate our tech with the Reality Engine, Zero Density’s photo-realistic 3D real-time virtual studio and augmented reality platform – this being an entirely new engine for IKINEMA and the set-up was supported by the Unreal Engine. By partnering with Zero Density, both teams were able to draw on each others field of expertise to deliver an innovative solution and outstanding quality animation to the broadcast industry.

IKINEMA Brings Live Animation Innovations for VR/MR to SIGGRAPH

Farnham, UK-based IKINEMA (www.ikinema.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for natural character motion and whole-body immersion. The tech will be showcased by notable clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
Read full article

Be amazed by innovative live animation for virtual and mixed reality using IKINEMA at SIGGRAPH 2018

FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.

Privacy Preference Center

Necessary

Advertising

Analytics

Other