NAB Show Las Vegas | The Future Group NAB Stand: SU12702 | Date: 8–11 April, 2019
Exhibition times: Monday, April 8, 10am–6pm | Tuesday, April 9, 9am–6pm
Wednesday, April 10, 9am–6pm | Thursday, April 11, 9am–2pm
The Future Group press release | JAKOB SCHINDEGGER
The Future Group, Xsens and IKINEMA partner to bring plug-and-play real-time character animation to the broadcast industry
Combined solution provides a real-time production process for capturing AR character – talent interactive content
The Future Group, provider of live photo-realistic virtual production systems, today announced a collaboration with Xsens and IKINEMA to simplify and automate the production of real-time AR character animation, and real-time AR character-talent interaction.
Read full article
Just before Christmas last year VRFocus reported on MWM Immersive (VR and AR division of Madison Wells Media) creating a spine-tingling version of Charles Dickens’ classic A Christmas Carol as a live theatrical virtual reality (VR) experience called Chained: A Victorian Nightmare in Los Angeles. Today, the studio has announced a partnership with real-time body animation specialist IKINEMA, alongside bringing the piece to New York City.
FARNHAM, UK, 27 February 2019 – IKINEMA, the top real-time whole body solving animation specialist, announce today their partnership with MWM Immersive, veterans in VR and AR experiences and producers of Chained: A Victorian Nightmare, the highly acclaimed immersive virtual reality experience. Created by Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, together they bring the bone-chilling adaptation of Charles Dickens’ classic tale, A Christmas Carol to audiences, through the world of VR.
U.K.-based real-time whole body solving animation specialist IKINEMA has teamed up with the VR/AR veterans at MWM Immersive to help bring their latest virtual reality experience Chained: A Victorian Nightmare to audiences. Created by Justin Denton in collaboration with Aaron Sims Creative and Here Be dragons, the immersive work is a bone-chilling adaptation of Charles Dickens’ A Christmas Carol.
Read full article
Read full article in Gamasutra
FARNHAM, UK, 29 January 2019 – IKINEMA, trusted specialists in powerful real-time whole body solving animation technologies are pleased to announce today their attendance at the début of Interactive Futures games conference. IKINEMA welcomes visitors on the 1st February for live demonstrations and one-to-one meetings to help studios deliver their game on time and within budget. The conference kicks off on the 31st January to 2nd February, held in Leamington Spa – coined the UK’s ‘Silicon Spa’ for its high cluster of game development studios.
We look forward to working with you in 2019
It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.
Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”
THE FIRST REAL TIME LIVE @ SIGGRAPH ASIA
For the first time, Real Time Live (RTL) was included in SIGGRAPH Asia. The event was slightly different from the main North American conference as the event was by invitation and the curated content included some projects that had already been shown in Vancouver.
Read the full article