TED Talk 2019: Award winning VFX studio Digital Domain leverages IKINEMA to deliver believable real-time digital human, DigiDoug live onstage 

Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.

IKINEMA Launches Orion 2.0 for VR Mo-Cap

U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on for its ability to bring a deeper sense of realism with whole body immersion, used in the fields of aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, virtual experiences, live theater, motion capture for film and games, high-fidelity in-game previz of assets and animation, and more.
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IKINEMA Orion: Lockheed Martin’s CHIL presents at AEC 2019, New Orleans

Applied Ergonomics Conference 2019 | New Orleans | 25th – 28th March 2019
– Hyatt Regency, New Orleans, Louisiana, USA
Effectively Leveraging Virtual Reality to Enhance Ergonomics Integration
Speaker:
Darin Bolthouse | Lockheed Martin CHIL Manager | 26th March 2019 | 08:00 – 08:40

Lockheed Martin are leaders in exploration and research in virtual reality, and from out of their VR laboratory CHIL (Collaborative Human Immersive Laboratory)—one of the world’s largest VR facilities of its kind—technicians and engineers have been leveraging our IKINEMA Orion VR motion capture and animation solution to test, review and problem solve 3D models and simulations for specialised business areas, from Aeronautics through to Space. IKINEMA Orion accurately captures the users whole body including finest nuances of human motion via the HTC VIVE tracking system. With Orion, the users virtual avatar moves with realism and full immersion, accurately engage with virtual props and designs inside the virtual world during real-time collaborations, providing them with a scalable and affordable alternative to traditional motion capture techniques. 

Company roadmap set to reshape the industry of real-time game animation.

Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers

Read full article in Gamasutra
FARNHAM, UK, 29 January 2019 – 
IKINEMA, trusted specialists in powerful real-time whole body solving animation technologies are pleased to announce today their attendance at the début of Interactive Futures games conference. IKINEMA welcomes visitors on the 1st February for live demonstrations and one-to-one meetings to help studios deliver their game on time and within budget. The conference kicks off on the 31st January to 2nd February, held in Leamington Spa – coined the UK’s ‘Silicon Spa’ for its high cluster of game development studios.

A round-up of IKINEMA animation projects in games, VR, VFX, and Enterprise

IKINEMA Highlights 2018

We look forward to working with you in 2019

It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.

Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”

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