Today visuals are evolving. The mise en scene in the video is getting beautiful every day, and the graphics of the game are reminiscent of reality. Virtual reality and augmented reality came into being because of human desire. It has fused and blended the boundaries of reality and virtuality and has shown new possibilities in various fields.
FARNHAM, UK – Realtime animation technology specialist Ikinema (www.IKinema.com) announced that their full-body solving technology is being used with Nvidia Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics. Ikinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience
Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.
IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.