Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.

E3 2017: Dauntless trailer is like a Western take on Monster Hunter

Posted on June 6, 2017, 1:30 am By Phoenix Labs unveiled a new E3 trailer for Dauntless, their cooperative, action-RPG game that can be played online with up to four players. The new trailer covers the combat, the improved animations running on the Ikinema middleware, and some of the upgrades and monsters that players will face off against.

The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.

Motion CaptVRe

By Develop
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies

IKinema’s Orion in UploadVR

Draw Me Close Uses VR, Props, And Performance To Evoke Childhood
There is a multitude of scientific studies on how complex memory is. How audio, smell, even taste, can take you back somewhere. That is to say, sensory immersion can help stir recollections and feelings of that past. What better way to immerse yourself and stir up emotions than with an immersive medium like virtual reality?

IKinema Orion in AnimationXpress: cutting edge tech harnessed to create first of its kind live virtual experience

‘Draw Me Close’ promises to provide a first of its kind immersive experience during its world premiere at Tribeca Film Festival

Launching on 21 April at Tribeca Film Festival’s Storyscapes, Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son in the wake of her terminal-cancer diagnosis. Weaving theatrical storytelling with cutting-edge technology, the project takes a deceptively simple and humanistic approach to the immersive medium: it allows the audience member to experience life as a five-year-old Jordan, inside a live, animated world.

BBC News takes a look at immersive live theatre experiences at Tribeca 2017 – IKinema Orion in NT’s Draw Me Close virtual experience

Is 2017 the year of virtual reality film-making?

The Tribeca Film Festival, opening this week in New York, is promoting virtual reality (VR) as never before. And next month the Cannes Film Festival has announced it’s to show its first big VR attraction. So is 2017 the year virtual reality film-makers finally hit the big time?