IKinema at Venice Film Festival: Alice, The Virtual Reality Play by DVMobile Studio

A Play to Represent VR at the Venice Film Festival
Named at the Mostra of Venice, in the category virtual reality experience … Alice, a virtual reality play! The DVGroup studio project redefines the contract with the spectator, giving him a role and power.
Alice, the virtual reality play is played this week at the Venice Film Festival. It is an experience, in reality virtual, peculiar: it is played, like a play. A piece whose spectator, equipped with a helmet of virtual reality, is the main actor. Objetconnecte.net interviewed Julien Abbou, director of operations at DVgroup, the studio behind this project that is unlike any other.

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.

E3 2017: Dauntless trailer is like a Western take on Monster Hunter

Posted on June 6, 2017, 1:30 am By Phoenix Labs unveiled a new E3 trailer for Dauntless, their cooperative, action-RPG game that can be played online with up to four players. The new trailer covers the combat, the improved animations running on the Ikinema middleware, and some of the upgrades and monsters that players will face off against.

The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.

Motion CaptVRe

By Develop
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies

IKinema’s Orion in UploadVR

Draw Me Close Uses VR, Props, And Performance To Evoke Childhood
There is a multitude of scientific studies on how complex memory is. How audio, smell, even taste, can take you back somewhere. That is to say, sensory immersion can help stir recollections and feelings of that past. What better way to immerse yourself and stir up emotions than with an immersive medium like virtual reality?