Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
The Future Group press release | JAKOB SCHINDEGGER
The Future Group, Xsens and IKINEMA partner to bring plug-and-play real-time character animation to the broadcast industry
Combined solution provides a real-time production process for capturing AR character – talent interactive content
The Future Group, provider of live photo-realistic virtual production systems, today announced a collaboration with Xsens and IKINEMA to simplify and automate the production of real-time AR character animation, and real-time AR character-talent interaction.
Company roadmap set to reshape the industry of real-time game animation. Games companies already harness new IKINEMA Studio, a cross-discipline animation framework, In-game Retargeting tool released plus gamer centric character stylisation technology, Style Shapes coming soon.
FARNHAM, UK, 27 February 2019 – IKINEMA, the top real-time whole body solving animation specialist, announce today their partnership with MWM Immersive, veterans in VR and AR experiences and producers of Chained: A Victorian Nightmare, the highly acclaimed immersive virtual reality experience. Created by Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, together they bring the bone-chilling adaptation of Charles Dickens’ classic tale, A Christmas Carol to audiences, through the world of VR.
Sumo Digital, creators of the action adventure game Crackdown 3, share their experiences using the powerful IKINEMA RunTime middleware to animate Agents with superior realism, saving years of development time by eliminating the need to build an in-house animation solution from scratch.
Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers.
Ground breaking real-time motion capture technology brings not one – but two 3D animated virtual YouTubers to life in a live discussion performance
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
Game developers can now access IKINEMA’s procedural animation middleware to deliver realistic human and creature animation faster and, in any game engine.