Be amazed by innovative live animation for virtual and mixed reality using IKINEMA at SIGGRAPH 2018

FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.

Anime ‘virtual YouTube hosts’ are a thing, and Gree’s using VR to make them

If you haven’t heard of “virtual YouTubers” or VTubers, you’re not alone: the recent Japanese trend turns human actors into cartoony virtual characters for YouTube videos. Now Japanese gaming and media company Gree is leveraging VR hardware and IKinema software to recruit people who might become YouTube’s next big personalities.
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Mogura Began domestic sales of “Orion” motion capture system which can also be used for VTuber

IKinema partners with Mogura Co., Ltd to begin domestic sales in Japan

Mogura Co., Ltd. will begin domestic sales of Orion, a motion capture system developed by IKinema, UK (IKinema) in the UK. By using HTC Vive and its VR environment, Orion is distinguished from the motion capture system which requires a large-scale system so far, and is a motion capture system which realized overwhelming low cost and high quality at the same time is.
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