FARNHAM, UK, 16 July 2019 – IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.
Ubisoft strengthens game development and bring games to life with IKINEMA’s superior real-time animation technology
nDreams employs IKINEMA RunTime games middleware to achieve 1:1 interaction and whole body awareness for the launch of Phantom: Covert Ops, an intuitive stealth action virtual reality game for the Oculus Quest and Rift platform.
IKINEMA’s real-time animation technology powers Koch Media games studios
FARNHAM, UK, 26 June 2019 – IKINEMA, world leader in real-time procedural animation and whole body solving technology are thrilled to announce today its latest partnership with Koch Media, the premier number one publishing partner in Europe, headquartered in Höfen, Austria. The agreement entitles the firm to provide affiliated video games studios under the Koch Media umbrella, access to IKINEMA’s quality RunTime middleware for the development of games currently under production, as well as future titles.
A Digital Domain press release
Digital Domain Head of Software R&D Doug Roble demonstrated a live virtual version of himself in real time
LOS ANGELES – May 13, 2019 – Digital Domain Head of Software R&D Doug Roble, and for the first time, his virtual avatar DigiDoug, presented a talk at TED2019 on what it takes to create a digital human. DigiDoug is the industry-leading work of the Digital Human Group, a unit within global visual effects studio Digital Domain focused on the creation of digital humans, creatures and characters.
Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
The Future Group press release | JAKOB SCHINDEGGER
The Future Group, Xsens and IKINEMA partner to bring plug-and-play real-time character animation to the broadcast industry
Combined solution provides a real-time production process for capturing AR character – talent interactive content
The Future Group, provider of live photo-realistic virtual production systems, today announced a collaboration with Xsens and IKINEMA to simplify and automate the production of real-time AR character animation, and real-time AR character-talent interaction.
Company roadmap set to reshape the industry of real-time game animation. Games companies already harness new IKINEMA Studio, a cross-discipline animation framework, In-game Retargeting tool released plus gamer centric character stylisation technology, Style Shapes coming soon.
FARNHAM, UK, 27 February 2019 – IKINEMA, the top real-time whole body solving animation specialist, announce today their partnership with MWM Immersive, veterans in VR and AR experiences and producers of Chained: A Victorian Nightmare, the highly acclaimed immersive virtual reality experience. Created by Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, together they bring the bone-chilling adaptation of Charles Dickens’ classic tale, A Christmas Carol to audiences, through the world of VR.
Sumo Digital, creators of the action adventure game Crackdown 3, share their experiences using the powerful IKINEMA RunTime middleware to animate Agents with superior realism, saving years of development time by eliminating the need to build an in-house animation solution from scratch.