IKinema at Venice Film Festival: Alice, The Virtual Reality Play by DVMobile Studio

A Play to Represent VR at the Venice Film Festival
Named at the Mostra of Venice, in the category virtual reality experience … Alice, a virtual reality play! The DVGroup studio project redefines the contract with the spectator, giving him a role and power.
Alice, the virtual reality play is played this week at the Venice Film Festival. It is an experience, in reality virtual, peculiar: it is played, like a play. A piece whose spectator, equipped with a helmet of virtual reality, is the main actor. Objetconnecte.net interviewed Julien Abbou, director of operations at DVgroup, the studio behind this project that is unlike any other.

IKinema Helps Galvanise Future of VR and Game Creation at G3 Conference

We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.

IKinema Speaks at G3 2017 Conference

Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture

Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.

IKinema demos at The Motion Capture Summit UK, 2017

We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.

NYU transforms Shakespeare’s Hamlet into a VR experience

Javier Molina and his VR team at NYU Tandon decided that our very own virtual reality software, LiveAction was the best solution to deliver the believable character motion needed for their latest VR theatre production, To Be With Hamlet. Streaming natural behaviours from actor to 3D character in real-time was imperative for greater storytelling, as well as a convincing experience for audience participation during live shows.

IKinema LiveAction and Unreal Engine: A Powerful Duo for Live Virtual Experiences

To successfully convince and engage your audience during their virtual experience is the ultimate high-five for creators in the virtual field. Achieved by means of compelling storytelling, dynamic environments, and importantly – characters that behave with infinite realism and believability – essential elements to emotionally connect with characters inside their story, film and TV is the perfect modern-day example.