Industry renowned for best-in-class, hyper-realistic character motion and natural real-world interactions, IKinema continues to grow their virtual reality portfolio with NVIDIA Holodeck collaborative VR environment
FARNHAM, UK, 24 April 2018 – Real-time animation technology specialist, IKINEMA announces today that their powerful full-body solving technology is being used with NVIDIA Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics.
“The virtual reality landscape is constantly evolving, and we continue to meet customer needs by providing next-generation VR technologies designed to accelerate user performance levels. We’re proud to have NVIDIA as an adopter of IKinema – it’s a natural fit for both pioneering technologies to co-exist in one virtual space. We’re humbled to sit at the helm with like-minded visionary firms in the pursuit of greater future technological developments.”
Alexandre Pechev | CEO | IKinema
IKinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
NVIDIA partnered with IKinema to create highly interactive and naturally
behaving avatars for the NVIDIA Holodeck
“Holodeck offers astounding believability, which is critical for virtual world experiences. With IKinema’s state-of-the-art VR technology, we can provide an essential human element that helps deliver a deeper sense of realism.”
Aron Zoellner | Lead Technical Artist | NVIDIA
IKinema software is continuously employed by companies whose projects require superior realism and high-fidelity performances of 3D animated characters in real-time. In parallel, the technology is harnessed for its exceptional immersive qualities where accurate real-time translation of a person’s real-world movements is seamlessly transferred to their virtual avatar. As a result, participants are able to view their entire 3D selves, as well as team members, during live collaborations and within one virtual environment. The technology has seen successful integration by firms specialising in collaborative design, training, ergonomics, games and social virtual experiences.
About RunTime and RunTime VR
RunTime lets studios procedurally animate characters of any shape or size during game-play or from live captured data, resulting in characters that respond to the game world around them with more life-like and natural movements. Avatars respond with higher fidelity by use of inverse kinematics across the entire body, allowing humanoid and fantasy creatures to react intuitively and naturally when scaling obstacles and traversing dynamically evolving terrain.
The VR extension is included and in demand by top games developers and creators of immersive VR and AR experiences for its ability to produce quality motion and perfectly matched behaviours across all styles of 3D characters. The technology lets developers use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.
Available for Windows, PS4 and other VR compatible platforms. Please make your software choice via the IKinema website, www.IKinema.com. Alternatively email Store@IKinema.com to request an evaluation pack.