New interchangeable real-time software framework set to bring live interactive workflows for cross-industry VR animation production; supports all game engines and render environments
FARNHAM, UK, 20 March 2018 – Real-time animation specialist, IKinema has today announced the début of IKinema Project Studio, a newly developed interactive software framework designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. IKinema is showing the technology for the first time at closed-door meetings during the Game Developers Conference, 2018 in San Francisco.
Relied on by the animation world for their powerful full-body solving technologies that deliver 3D characters that respond with high fidelity motion and more naturally to the world around them, IKinema has recognised the increased demand for interchangeable high performance 3D animation tools across the industries. To align the company’s offerings with the evolving needs and challenges in these sectors, they have moved to unite their entire collection of real-time animation technologies under a single software plan – code-name Project Studio. The new plan is set to bolster digital artists and developers with a more intelligent and streamlined workflow, giving them greater creative control to produce hyper-realistic character animations.
“We’re seeing a growing overlap of industries requiring the same animation tools and software to power their virtual animation projects. It makes sense to improve our consumers experience by allowing them to make flexible software choices and enjoy working with the IKinema technologies in a more interactive way, so they can deliver multi-functional animation projects.”
Ahmed Elhasairi | IKinema Technical Director
How IKinema Project Studio works
IKinema’s powerful real-time SDK integrates to universal game engines and rendering environments, acting as the central brain for procedural animation. Within the Studio app, the user has flexibility to mix-and-match software add-ons depending on the projects requirements, including all behavior set-ups. For example, VR projects – combine RunTime’s core rigging capabilities with IKinema’s motion capture tools such as foot planting, penetration correction and filtering. For Virtual Production, one can stream live motion capture data to LiveAction’s retargeting solver in combination with RunTime’s foot planting and further customised behaviours. Project Studio consists of a dedicated app for set-up and a runtime SDK that contains all solving capabilities and behaviours, to be used inside an engine or render environment of choice where the procedural animations are applied in real-time. The Live Bridge is the dynamic two-way path linking IKinema SDK and app, transferring on-the-fly iterations, and eliminates repetitive file creation and export/import processes. The user is equipped with a complete real-time animation pipeline, including pre-made plug-and-play modules to boost productivity.
Project Studio Availability
The software framework is under development. Project Studio for game development is now available for beta testing, with an estimated release for the full suite in Q3, 2018. All IKinema software remains available as standalone purchases through the IKinema website.
About IKinema SDK
IKinema lets studios procedurally animate characters of any shape or size during game-play, resulting in creatures that respond to the game world around them with more life-like and natural movement. The technology also lets developers use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.
Games Developers Conference 2018, San Francisco
IKinema is attending GDC. To book an exclusive one-to-one meeting, please email Alex Val, A.Val@IKinema.com.