Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
FARNHAM, UK, 17 October 2018 – We are pleased to announce today that IKINEMA, world leader in real-time whole body solving animation technologies, have released their latest instalment of RunTime middleware, the powerful flagship animation technology employed by studios to deliver next generation game experiences worldwide.
RunTime procedurally animates 3D characters of every style and size during real-time. Avatars respond with superior fidelity to their world, characters move with highest levels of life-like and natural motion with full-body immersion in VR. RunTime significantly reduces animation assets enabling development teams accelerated production time and minimised cost.
In celebration of the release, IKINEMA is offering a limited number of FREE One-To-One consultations as of today. Please book in advance by emailing Consultation@IKINEMA.com.
“We’ve been super impressed with IKINEMA Runtime – not only did it ‘just work’ out of the box, but it’s powerful, flexible and has saved us a lot of work writing our own complex IK solution. As all games are different, we were also impressed with their quick, friendly and flexible support when we wanted it to do something new too. Good work folks!”
Steve Lycett | Senior Executive Producer | Sumo Digital
IKINEMA has experienced exciting growth and boasts some of the world’s most distinguished game studios the likes of Avalanche Studios, Insomniac Games, NCSoft Corporation, NetEase Network, Softstart Entertainment Inc., Tango Studios, and 343 Industries. We have been shortlisted for the prestigious annual TIGA Games Industry Awards 2018, in November for the Best Engines, Tools and Technologies category.
We build close relationships to understand what is important to our customers
Quick set up – ‘out of the box’ solution set up in hours, versus development of bespoke IK solution
Increased freedom – characters interact within varied environments
Reduced animation development time and cost up to 5x – reduced procedural pipeline, re-use animations in live play
Increased believability – full body IK manipulation and character curving
Universal engine – supports Unreal Engine, Unity, and custom engines
Cross platform – supports Windows, Xbox One, PS4, Switch, iOS, Android, and Linux
IK solver replacement support – replace alternative IK solving technologies
Dedicated support – full documentation, user videos and a named support individual
New to IKINEMA RunTime
- Re-engineered foot placement node, advanced foot lock and add on features of aim and look at behaviours
- Optimised API for custom engine integration
- Live Bridge for Unity and custom engine rig tuning
- Optimised UE4 in-engine implementation
- Improved control of limbs, expansion on solving to stretchable limbs
- Full VR rig setup and integration for custom game engines
Become a RunTime Master faster: Upskill with brand new RunTime Developer Tutorials
IKINEMA recently opened its doors to support RunTime integration for every type of game engine including Unity, custom engines, and the Unreal Engine. New adopters report boosts to both quality and performance with more unlocked free time thanks to flexible animation tools and highly productive workflow.
Product availability: RunTime includes RunTime VR extension. Available in two license tiers: Studio and Indie. License choices available on www.IKINEMA.com. Evaluation pack request email Store@IKINEMA.com. Full dedicated support included with Studio licenses. Integrates with Unreal Engine 4, Unity, and custom game engines. Available for platforms PC Windows, Xbox One, PS4, Switch, iOS, Android, and Linux.
PR and Communications contact:
Siobhán Hofma | S.Hofma@IKINEMA.com | +44 (0) 2033 189 179