IKinema takes a leap to China with Snail Games

Chinese digital entertainment pioneer Snail Games adopts IKinema middleware to animate VR and game titles


FARNHAM, UK, 16 August 2016 – IKINEMAthe leader in real-time inverse kinematics, today announced that Snail Games (Suzhou Snail Digital Technology Co., Ltd) headquartered in Suzhou, China has signed a licensing agreement to use IKinema’s full-body IK solving animation middleware RunTime, for their next 3D MMORPG title, as well as for a virtual reality game.

“To reach China’s animation shores is excellent news for us and we’re delighted that Snail Games is the first triple-A gaming studio in China to take our animation technology to their consumers. Mobile, PC and now VR games are hugely popular in China, and we’re excited to work together with Snail Games’ development team to help further deliver exceptional believability and realism to their games.”
Alexandre Pechev | CEO | IKinema

“We welcome this partnership. IKinema RunTime middleware has exceeded our expectations – not only are we able to produce characters which accurately reflect human behavior but also, our animation processes have been greatly simplified, which means developers can focus more time on other areas.”
Tianqi Wu | Vice President | Snail Games

IKinema RunTime for VR and games
RunTime lets studios procedurally animate characters of any shape or size during game-play, resulting in creatures that respond to the game world around them with more life-like and natural movement. The technology also allows developers to use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.
RunTime integrates with Unreal Engine 4, enabling characters to interact with props, scale obstacles and respond naturally to constantly changing environments, all in real-time.

>See how our customers use IKinema RunTime

IKinema RunTime for game dev

IKinema recently extended this integration to enable the easy creation of game rigs and behaviours for VR games and experiences. As a result, VR and game developers alike are able to deliver astonishingly real animation with totally believable characters.

The additional tools include a dedicated VR rig editor in which the VR controllers and head mounted display can be associated with any character. With this, developers can create a VR rig and start animating the full body in less than 10 minutes.

Another feature is a dedicated VR solving node that combines upper body animation via the controllers, with foot placement for the ultimate immersive experience. These capabilities are available with both RunTime and RunTime-Indie.

>Demonstrating IKinema for VR | Get the Body to the Game: Experience full-body animation on any avatar

IKinema for VR | Get the Body to the Game 

RunTime for VR is available for download on IKinema’s website, www.IKinema.com. It is available on the Windows, PS4 and other VR compatible platforms.

About Snail Games: Founded in 2000, Suzhou Snail Digital Technology Co., Ltd, in China has been a pioneer in online gaming experiences for over 16 years. With dozens of titles in over 60 countries, including martial arts MMO Age of Wushu, Taichi Panda, and Age of Wushu: Dynasty, Snail Games continues to push the frontier of gaming through game development, publishing, and specialized gaming hardware.

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