Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar

Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar

IKinema Animation Software Helps Deliver Natural Social Interactions in VR

FARNHAM, UK, 11 July 2017IKINEMA, the leader in real-time inverse kinematics, today announces that Linden Lab has harnessed IKinema technology to bring full-body IK to SansarTM, the new platform for user-created social VR experiences.

Sansar enables people to easily create and share social VR experiences. The platform is currently in creator preview, and thousands of unique social VR experiences have already been created and published by invited participants. An open creator beta will begin this summer.

“The IKinema and Linden Lab relationship is an exciting engagement as it presents the gateway to a foray of virtual experiences. We’re delighted that our technology will bring higher fidelity for a more engaging and convincing experience to the Sansar community; we pride ourselves at being at the forefront of next generation VR and AR experiences.”
Alexandre Pechev | CEO | IKinema

“Sansar democratizes the medium of social VR, empowering people to create and share their own experiences. Avatars that move naturally are important to the quality of the social experiences users can create and enjoy on our platform, and integrating IKinema’s tech helps us to deliver that without requiring any peripherals beyond VR hand controllers.”

Bjorn Laurin | VP of Product | Linden Lab

IKinema full-body IK for VR lets studios procedurally animate 3D characters of any shape or size in real-time, resulting in characters that respond to the world around them with more life-like and natural movement. Applications include VR experiences, games, training and simulation, motion capture, movie production and live television broadcast.

About IKinema
IKinema ( sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKinema was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for VR experiences, games, training and simulation, motion capture, movie production and live television broadcast. Prominent clients include: Capcom, Disney, DreamWorks Animation, Epic Games, Framestore, Linden Lab, LucasArts, Microsoft, NCSOFT, Nvidia, Snail Games, Square Enix, Sumo Digital, Supermassive Games, Technicolor, The Foundry, 20th Century Fox, and Vicon. The company is in partnership with Autodesk, Intel, Microsoft, and Sony. All products or brand names mentioned are trademarks or registered trademarks of their respective holders. 
© Copyright 2017 IKinema.

About Linden Lab
Founded in 1999, Linden Lab developed Second Life®, the largest-ever virtual world filled entirely by the creations of its users. In 2013, the company expanded its product portfolio with Blocksworld®, a lighthearted build-and-play system for kids and grownups alike. Linden Lab is currently developing Sansar™, a new platform that empowers people to create, share, and monetize their own social VR experiences. Opening to the public in 2017, Sansar is currently in a limited creator preview; interested creators can apply for early access at

For more about Linden Lab, its products, and career opportunities please visit

IKinema Marketing and PR: Siobhán Hofma

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