Eine gute Idee eigentlich, 2D-Charaktere mit 3D-Motion-Capturing-Daten aufzupeppen. IKinema verspricht den WebAnimate-Anwendern mit diesem Update eine realistischere Darstellung. Wie’s funktioniert und was das Unternehmen sonst noch in der Pipeline für 2014 hat, fragten wir CEO und Gründer Alexandre Pechev.
Like Maya, but wish it was real-time? Get high quality and real-time virtual production with just one click with IKinema LiveAction.
RunTime is the technology of choice made by renowned gaming studios who have found the middleware easily slots directly into their existing development system, and delivers great movie like animation, for a fifth of the effort.
Learn how LiveAction merges our best post production qualities with virtual production. Explaining LiveAction’s real-time link to Maya during live performance capture, connect marker solvers directly to cg characters, unique retargeting methods, enhanced motion using physics, and more.
IKinema streamlines Framestores’ entire motion capture solving and retargeting pipeline
Guildford, UK – April 4th, 2012 – Leading VFX house, Framestore in London took full advantage of IKinema Action to produce accurate and realistic animation for complex visual effects sequences, in recently released Wrath of the Titans. With newfound flexibility and armed with a strengthened and dynamic pipeline, Framestore are set to further tread new ground with Actions’ superior solver and animation toolset.
IKinema™ LTD, creators of IKinema inverse kinematics (IK) solver, today announced that Luxology® has integrated their RunTime technology into the freshly released modo 601 – the latest version of its award-winning 3D content creation software. Although known for its game animation middleware, IKinema’s technology is now being used to bring professional rigging and interactive posing capabilities to modo’s new character animation tools.