Learn how LiveAction merges our best post production qualities with virtual production. Explaining LiveAction’s real-time link to Maya during live performance capture, connect marker solvers directly to cg characters, unique retargeting methods, enhanced motion using physics, and more.
IKinema streamlines Framestores’ entire motion capture solving and retargeting pipeline
Guildford, UK – April 4th, 2012 – Leading VFX house, Framestore in London took full advantage of IKinema Action to produce accurate and realistic animation for complex visual effects sequences, in recently released Wrath of the Titans. With newfound flexibility and armed with a strengthened and dynamic pipeline, Framestore are set to further tread new ground with Actions’ superior solver and animation toolset.
IKinema™ LTD, creators of IKinema inverse kinematics (IK) solver, today announced that Luxology® has integrated their RunTime technology into the freshly released modo 601 – the latest version of its award-winning 3D content creation software. Although known for its game animation middleware, IKinema’s technology is now being used to bring professional rigging and interactive posing capabilities to modo’s new character animation tools.
Highly Flexible Rigging and Joint Manipulation Technology Adapted for modo’s New Character Animation Tools
New Plug-in Enables Users to Create or Retarget Data Inside Maya in Real-time
Guildford, UK – September 19, 2011 – Bringing a new age of motion capture processing to the industry, IKinema™ LTD announced today that the leading VFX house in London, Framestore, has incorporated IKinema technology into its motion capture production pipeline. Chosen for its powerful, fast and remarkably controllable design, IKinema’s inverse kinematics (IK) solver is now the key motion capture solving and retargeting tool that Framestore uses to create special effects and animation for both its broadcast and VFX projects.
20th Century Fox’s John Griffith shares his experience of IKinema on feature film X-Men: First Class