Be amazed by innovative live animation for virtual and mixed reality using IKINEMA at SIGGRAPH 2018

FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.

IKINEMA And Globo Collaborate For AR World Cup Heroes

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IKINEMA And Globo Collaborate For AR World Cup Heroes

It’s not a secret that Brazil is a bit wild about Football. With most of the world joining in the celebration of the Beautiful Game that is the FIFA World Cup, Brazil’s largest media group, Globo have teamed up with IKINEMA to create an augmented reality (AR) tribute to the 2018 World Cup.

Anime ‘virtual YouTube hosts’ are a thing, and Gree’s using VR to make them

If you haven’t heard of “virtual YouTubers” or VTubers, you’re not alone: the recent Japanese trend turns human actors into cartoony virtual characters for YouTube videos. Now Japanese gaming and media company Gree is leveraging VR hardware and IKinema software to recruit people who might become YouTube’s next big personalities.
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GREE VR Studio To Launch Virtual YouTube Channel Using IKinema Technology

Earlier this year real-time animation specialist IKinema announced the launch of its new motion capture solution Orion. Today, Japanese media broadcaster and games publisher Gree Inc. and its subsidiary Gree VR Studio have announced the implementation of Orion to launch a new virtual YouTube hosting channel.
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