IKINEMA Hosts R&D Workshop For SAUCE Partners

By Siobhán Hofma and Simon Woeginger
IKINEMA has been involved in an exciting three year EU Research and Innovation project named SAUCE (mart Assets for re-Use in Creative Environments) launched in 2018. We’ve been working in collaboration with ten technology specialist companies and research institutes to develop the future runway to re-use and re-purpose existing digital animation assets for the benefit of creative industry companies producing future projects within film, TV and games.

HOW IKINEMA IS MAKING MACHINE LEARNING EVEN SMARTER
Although IKINEMA are experts in real-time inverse kinematics (IK) which produces high quality procedural animation, we additionally have been exploring Machine Learning to synthesize character animation. With our active developments within the SAUCE consortium, the R&D will exploit usability of our technology even further. Within the EU funded project IKINEMA is the industrial leader of Work Package 6, centered around the development and demonstration of control systems and tools that can be used for authoring ‘Smart Assets’. The IKINEMA R&D team are primarily tasked to develop innovative cutting-edge techniques to generate and drive these Smart Assets or virtual characters in a live production scenario. This involves taking traditional assets such as an animation clip and boosting the assets IQ by implementing the planned technology, resulting in Smart Assets that are designed to bolster users with a highly efficient animation pipeline.

IKINEMA brings digital humans to life at SIGGRAPH with Digital Domain

FARNHAM, UK, 16 July 2019IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.

TED Talk 2019: Award winning VFX studio Digital Domain leverages IKINEMA to deliver believable real-time digital human, DigiDoug live onstage 

Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.

IKINEMA Launches Orion 2.0 for VR Mo-Cap

U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on for its ability to bring a deeper sense of realism with whole body immersion, used in the fields of aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, virtual experiences, live theater, motion capture for film and games, high-fidelity in-game previz of assets and animation, and more.
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Star Wars: Secrets of the Empire uses IKinema full body tracking to ensure users in the experience have a believable and realistic experience

MWM Immersive Brings Live VR Theatre Experience Chained: A Victorian Nightmare To New York

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Just before Christmas last year VRFocus reported on MWM Immersive (VR and AR division of Madison Wells Media) creating a spine-tingling version of Charles Dickens’ classic A Christmas Carol as a live theatrical virtual reality (VR) experience called Chained: A Victorian Nightmare in Los Angeles. Today, the studio has announced a partnership with real-time body animation specialist IKINEMA, alongside bringing the piece to New York City.

IKINEMA, MWM Immersive Bring ‘Chained: A Victorian Nightmare’ VR to NYC

U.K.-based real-time whole body solving animation specialist IKINEMA has teamed up with the VR/AR veterans at MWM Immersive to help bring their latest virtual reality experience Chained: A Victorian Nightmare to audiences. Created by Justin Denton in collaboration with Aaron Sims Creative and Here Be dragons, the immersive work is a bone-chilling adaptation of Charles Dickens’ A Christmas Carol.
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