We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.
An open creator beta will begin this summer.
IKinema, a specialist in motion capture and natural avatar movement technology, has announced today that Linden Labs has integrated its technology into the social virtual reality (VR) platform Sansar.
We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.
Wear your VR headset and get immersed with AltspaceVR and IKinema Orion
Heralded as the social platform to meet and hang-out with your VR friends, AltspaceVR premiere’s their live virtual experience, Broadway Show: Lesli Margherita in VR, which utilises our cutting-edge Orion motion capture VR tech to deliver seamless full-body tracking and realism for the animated Lesli, and enables the viewer a fuller immersive experience!
By Stephen Reid • 05.22.17
Last month on Earth Day, we revealed the first three projects of our VR for Impact program. In this, the first of several interviews, we’re talking to the creators of Tree, one of our first selections.
Farpoint Pre-Review: Sony PS4’s best PSVR release achieves Call of Duty quality in VR
FARPOINT is taking aim at big budget shooter games with its own unique virtual reality spin. Let us explain why every Sony PSVR owner should give it a try.
For the first time in a long line of PlayStation VR games, we finally saw the future and potential of Sony’s PSVR adventure.
Tarsier Studios invested in our powerful RunTime middleware back in 2014, in the day when Little Nightmares was originally anointed Hunger Games – it’s fair to say RunTime has been in their animation pipeline to build their uniquely styled puzzle game from the ground up.