VRからゲーム、はたまた火星まで!?全てのカテゴリーで使えるモーションキャプチャ IKinema Orion1.0リリース!

IKinemaのOrionはお手頃価格のリアルタイムモーションキャプチャシステムです。 全バーチャルコンテンツの制作者は、Orionを使うことによって現実と仮想の体を正確に同期する事が出来ますので、 ユーザーは仮想環境の中でもより一層高いリアリズムを体験する事が出来ます。

IKinema RunTime development tools arrive on Switch

Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.

IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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Used by NASA Hybrid Reality Lab, and Tencent, IKinema’s Orion can be used with any OpenVR hardware like the HTC Vive and its controllers to capture head and hand motion.

Star Wars: Secrets Of The Empire To Use IKinema Full-Body Tracking

Playable at The VOID locations, this new Star Wars experience looks like the best yet.

We’ve all wanted to be a Jedi at some point, and some of the less reputable among us have even wanted to be a Sith; thankfully, that dream is closer to reality than ever before thanks to The VOID, and their hyper-reality experience that is Star Wars: Secrets of the Empire.

IKinema’s RunTime Middleware Brings Captivating Motion to Hidden Agenda

Supermassive Games uses leading animation technology for its polished cinematic PlayLink thriller

FARNHAM, UK, 23 November 2017 – IKINEMA – Supermassive Games has demonstrated animation technology’s ability to enhance innovative gameplay experiences, by using IKinema’s RunTime solution for its acclaimed thriller Hidden Agenda.

Experience Hyper-Realism with IKinema at GStar 2017, Korea

We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!