IKINEMA brings digital humans to life at SIGGRAPH with Digital Domain

FARNHAM, UK, 16 July 2019IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.

TED Talk 2019: Award winning VFX studio Digital Domain leverages IKINEMA to deliver believable real-time digital human, DigiDoug live onstage 

Digital human. Virtual character. Virtual assistant. VTuber. Terms fast evolving the mind-set for interactions of the digital age. Communicating with digital replicas of ourselves, loved ones from afar or with virtual assistants will soon become mainstream within our personal and professional lives. However, significant criteria that is required to achieve hyper-realism are the infinite intricacies found within facial and body movements – the non-verbal cues that can make or break believability and engagement between us and ‘them’.

A round-up of IKINEMA animation projects in games, VR, VFX, and Enterprise

IKINEMA Highlights 2018

We look forward to working with you in 2019

It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.

Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”

IKINEMA partners with Zero Density for mixed reality live broadcasting at IBC 2018

Dev Talk: IKINEMA on Mixed Reality Virtual Characters with Zero Density at IBC 2018

We were delighted when IKINEMA was approached by Aydemir Sahin, Director of Technology from award winning virtual production and real-time visual effects company, Zero Density to help deliver hyper realistic VR characters needed for their live mixed reality presentations at IBC (International Broadcast Conference) in Amsterdam.   Zero Density specialises in developing creative products that cater the fields of live broadcast, augmented reality, eSports and live events. They turned to IKINEMA to leverage our sought after real-time combo technologies – Orion motion capture solution partnered with VR tracking system, alongside LiveAction which live streams the actors’ real-time performance and precisely retargets and cleans the mocap data directly onto virtual characters. For IKINEMA, it was exciting to help integrate our tech with the Reality Engine, Zero Density’s photo-realistic 3D real-time virtual studio and augmented reality platform – this being an entirely new engine for IKINEMA and the set-up was supported by the Unreal Engine. By partnering with Zero Density, both teams were able to draw on each others field of expertise to deliver an innovative solution and outstanding quality animation to the broadcast industry.

Be amazed by innovative live animation for virtual and mixed reality using IKINEMA at SIGGRAPH 2018

FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.

Star Wars: Secrets of the Empire uses IKinema full body tracking to ensure users in the experience have a believable and realistic experience

This Week In VR Sports: Tabletop Football And ESports Deals

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Another weekend, another entry of This Week In VR Sport. Every week VRFocus brings you a number of sports and eSports related virtual reality (VR) and augmented reality (AR) stories. As the World Cup is soon to finish, why not look to the future of enjoying the sport as the University of Washington presents AR tabletop viewing. Team Gravity announce a sponsor for their VR eSports activities and IKINEMA collaborates with Globo for a unique AR broadcast.

Star Wars: Secrets of the Empire uses IKinema full body tracking to ensure users in the experience have a believable and realistic experience

IKINEMA And Globo Collaborate For AR World Cup Heroes

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IKINEMA And Globo Collaborate For AR World Cup Heroes

It’s not a secret that Brazil is a bit wild about Football. With most of the world joining in the celebration of the Beautiful Game that is the FIFA World Cup, Brazil’s largest media group, Globo have teamed up with IKINEMA to create an augmented reality (AR) tribute to the 2018 World Cup.

IKinema LiveAction helps Baobab Studios take giant steps in VR for fairytale Jack

Queues of audiences at this years’ Tribeca Film Festival eagerly waited to take centre stage in the fully immersive and interactive virtual world of fairytale JACK: Part One, a new virtual theatre experience by Mathias Chelebourg and Baobab Studio, the latest talent to blend immersive theatre, 3D animation, and VR technology. Through the power of IKinema LiveAction, participants are transported into the new-world adaptation of the classic adventure, Jack and the Beanstalk, making it a firm festival favourite, a Tribeca Official Selection, as well as hitting the Forbes Awesome List

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