IKINEMA partners with Zero Density for mixed reality live broadcasting at IBC 2018

Dev Talk: IKINEMA on Mixed Reality Virtual Characters with Zero Density at IBC 2018

We were delighted when IKINEMA was approached by Aydemir Sahin, Director of Technology from award winning virtual production and real-time visual effects company, Zero Density to help deliver hyper realistic VR characters needed for their live mixed reality presentations at IBC (International Broadcast Conference) in Amsterdam.   Zero Density specialises in developing creative products that cater the fields of live broadcast, augmented reality, eSports and live events. They turned to IKINEMA to leverage our sought after real-time combo technologies – Orion motion capture solution partnered with VR tracking system, alongside LiveAction which live streams the actors’ real-time performance and precisely retargets and cleans the mocap data directly onto virtual characters. For IKINEMA, it was exciting to help integrate our tech with the Reality Engine, Zero Density’s photo-realistic 3D real-time virtual studio and augmented reality platform – this being an entirely new engine for IKINEMA and the set-up was supported by the Unreal Engine. By partnering with Zero Density, both teams were able to draw on each others field of expertise to deliver an innovative solution and outstanding quality animation to the broadcast industry.

Be amazed by innovative live animation for virtual and mixed reality using IKINEMA at SIGGRAPH 2018

FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.

IKINEMA And Globo Collaborate For AR World Cup Heroes

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IKINEMA And Globo Collaborate For AR World Cup Heroes

It’s not a secret that Brazil is a bit wild about Football. With most of the world joining in the celebration of the Beautiful Game that is the FIFA World Cup, Brazil’s largest media group, Globo have teamed up with IKINEMA to create an augmented reality (AR) tribute to the 2018 World Cup.

IKinema LiveAction helps Baobab Studios take giant steps in VR for fairytale Jack

Queues of audiences at this years’ Tribeca Film Festival eagerly waited to take centre stage in the fully immersive and interactive virtual world of fairytale JACK: Part One, a new virtual theatre experience by Mathias Chelebourg and Baobab Studio, the latest talent to blend immersive theatre, 3D animation, and VR technology. Through the power of IKinema LiveAction, participants are transported into the new-world adaptation of the classic adventure, Jack and the Beanstalk, making it a firm festival favourite, a Tribeca Official Selection, as well as hitting the Forbes Awesome List

IKinema Debuts Project Studio Interactive Software Framework

FARNHAM, UK – Realtime animation technology specialist IKinema (ikinema.com) has today announced the debut of IKinema Project Studio, a newly developed interactive software framework designed for those who generate animation content in the fields of virtual production, games, VR/AR, and enterprise. IKinema showed the technology for the first time at closed-door meetings during the Game Developers Conference in San Francisco.   Relied on by the animation world for their powerful full-body solving technologies that deliver 3D characters that respond with high fidelity motion and more naturally to the world around them, IKinema has recognized the increased demand for interchangeable high performance 3D animation tools across the industries. To align the company’s offerings with the evolving needs and challenges in these sectors, they have moved to unite their entire collection of realtime animation technologies under a single software plan – code-name Project Studio. The new plan is set to bolster digital artists and developers with a more intelligent and streamlined workflow, giving them greater creative control to produce hyper-realistic character animations.  

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How this SIGGRAPH 2018 winner mastered DIY body and facial mocap

IKinema unveils Project Studio

The animation specialists have revealed a new software framework for cross-industry VR animation production

Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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