FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
IKINEMA And Globo Collaborate For AR World Cup Heroes
It’s not a secret that Brazil is a bit wild about Football. With most of the world joining in the celebration of the Beautiful Game that is the FIFA World Cup, Brazil’s largest media group, Globo have teamed up with IKINEMA to create an augmented reality (AR) tribute to the 2018 World Cup.
ANIMATION TECHNICS IN UNREAL ENGINE: BRINGING YOUR CHARACTERS TO LIFE WITH REALTIME PUPPETEERING
PREMIUM SESSION | 5TH JUNE | ROOM 512 A | 2:30PM – 3:30PM
Queues of audiences at this years’ Tribeca Film Festival eagerly waited to take centre stage in the fully immersive and interactive virtual world of fairytale JACK: Part One, a new virtual theatre experience by Mathias Chelebourg and Baobab Studio, the latest talent to blend immersive theatre, 3D animation, and VR technology. Through the power of IKinema LiveAction, participants are transported into the new-world adaptation of the classic adventure, Jack and the Beanstalk, making it a firm festival favourite, a Tribeca Official Selection, as well as hitting the Forbes Awesome List
The animation specialists have revealed a new software framework for cross-industry VR animation production
Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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New interchangeable real-time software framework set to bring live interactive workflows for cross-industry VR animation production; supports all game engines and render environments