We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.
Draw Me Close Uses VR, Props, And Performance To Evoke Childhood
There is a multitude of scientific studies on how complex memory is. How audio, smell, even taste, can take you back somewhere. That is to say, sensory immersion can help stir recollections and feelings of that past. What better way to immerse yourself and stir up emotions than with an immersive medium like virtual reality?
The Tribeca Film Festival, opening this week in New York, is promoting virtual reality (VR) as never before. And next month the Cannes Film Festival has announced it’s to show its first big VR attraction. So is 2017 the year virtual reality film-makers finally hit the big time?
It’s our third year running as sponsors of the excellent awards, The Rookies – designed as a talent pool for young designers, creators, innovators, and artists to shine the spot light on their projects, receive well earned accolades and prizes, as well as get hands on in internships with well known companies across the industries
One of the most promising early applications for the HTC Vive Tracker we’ve seen is full-body tracking. Using two Vive controllers, the headset, and three Trackers attached to feet and torsos, you can get a pretty accurate representation of where your real body is in the virtual world. It’s great for gaming, but IKinema is looking to take it a step forward with Orion.
Laval Virtual, France | 22-26 March, 2017 | Booth: HTC | Hall 3 | C2
Meet the IKinema Team at Laval Virtual and see Orion in action, plus learn how you can get IKinema Orion software into your next virtual experience
IKinema has developed a virtual reality extension for its full-body inverse kinematics middleware RunTime, taking its existing capabilities mainstream and enabling developers to easily merge motion capture with VR — and allowing players to capture their movement in real-time to experience themselves as highly accurate, believable characters within virtual environments.