IKINEMA Brings Live Animation Innovations for VR/MR to SIGGRAPH

Farnham, UK-based IKINEMA (www.ikinema.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for natural character motion and whole-body immersion. The tech will be showcased by notable clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
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Mogura Began domestic sales of “Orion” motion capture system which can also be used for VTuber

IKinema partners with Mogura Co., Ltd to begin domestic sales in Japan

Mogura Co., Ltd. will begin domestic sales of Orion, a motion capture system developed by IKinema, UK (IKinema) in the UK. By using HTC Vive and its VR environment, Orion is distinguished from the motion capture system which requires a large-scale system so far, and is a motion capture system which realized overwhelming low cost and high quality at the same time is.
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Exclusive Interview: How IKinema RunTime is helping Archiact transform Evasion VR to full-blown AAA

To develop a VR game from scratch which exudes both immersive bullet hell intensity and cinematic quality – to grab the gaming worlds’ attention and ricochet to triple-A proportions is kudos well earned for Vancouver studio, Archiact. Armed with our cutting-edge RunTime middleware from the games’ beginnings, Evasion is the result of superb technical skill and creative prowess – it’s without doubt, VR passion runs through this studios’ veins to launch their exhilarating sci-fi FPS VR genre to the world.

How this SIGGRAPH 2018 winner mastered DIY body and facial mocap

IKinema unveils Project Studio

The animation specialists have revealed a new software framework for cross-industry VR animation production

Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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How Orion is helping NASA’s Hybrid Reality Lab explore our universe

To deliver extremely realistic and accurate real world movements and interactions in the virtual world for the future of highly immersive astronaut training is the mission of NASA’s Hybrid Reality Lab team – and they’re achieving this with the help of Orion, our cutting-edge real-time motion capture and full body solving solution – advancing new ways and techniques for their virtual reality research and explorations in space

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