FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
TOKYO GAME SHOW is in a few days time and Team IKINEMA are showing off the best of RunTime for game development. Book an exclusive meeting, and/or drop by the IKINEMA booth for demonstrations and discussions.
Farnham, UK-based IKINEMA (www.ikinema.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for natural character motion and whole-body immersion. The tech will be showcased by notable clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
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FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
ANIMATION TECHNICS IN UNREAL ENGINE: BRINGING YOUR CHARACTERS TO LIFE WITH REALTIME PUPPETEERING
PREMIUM SESSION | 5TH JUNE | ROOM 512 A | 2:30PM – 3:30PM
IKinema partners with Mogura Co., Ltd to begin domestic sales in Japan
Mogura Co., Ltd. will begin domestic sales of Orion, a motion capture system developed by IKinema, UK (IKinema) in the UK. By using HTC Vive and its VR environment, Orion is distinguished from the motion capture system which requires a large-scale system so far, and is a motion capture system which realized overwhelming low cost and high quality at the same time is.
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Industry renowned for best-in-class, hyper-realistic character motion and natural real-world interactions, IKinema continues to grow their virtual reality portfolio with NVIDIA Holodeck collaborative VR environment
2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience