The latest release of Action for Maya is impressive – we’ve optimised it even further to get you working faster and all styles of 3D animated characters moving smoothly with even more realism.
FARNHAM, UK — IKinema (www.ikinema.com), a developer of realtime inverse kinematics tools, announce the latest release of its 3D animation software, Action 5.0 for Maya. The release sees advancements to accelerate speed and performance, and live motion capture tools borrowed from their LiveAction software.
Demand for faster real-time MoCap animation pipelines in Maya grows – IKinema responds with optimised Action software, giving users double the speed, cutting edge LiveAction tools and technology updates.
New Animation Cleaning Pipeline, advanced retargeting, perfect solving, and smarter workflow takes the heat out of producing the most realistic character behaviour from motion capture data
French game developer Quantic Dream is a pioneer of ‘interactive drama’, in which storytelling and action are cleverly intertwined to produce emotive, engaging videogame experiences. In 2013, Quantic Dream founder and CEO David Cage revealed that the company would build upon their Heavy Rain and Beyond: Two Souls, “but in a very, very different way”.
French game developer Quantic Dream is a pioneer of ‘interactive drama’, in which storytelling and action are cleverly intertwined to produce emotive, engaging videogame experiences. For its newly-announced game Detroit: Become Human, Quantic Dream turned to IKinema to help produce the 50-plus hours of linear animation and maintain the high levels of realism it requires.
Framestore used IKinema’s Action solver technology for the mocap crowd scenes in Activision’s and FreeStyleGames’ Guitar Hero Live.