TOKYO GAME SHOW is in a few days time and Team IKINEMA are showing off the best of RunTime for game development. Book an exclusive meeting, and/or drop by the IKINEMA booth for demonstrations and discussions.
Today visuals are evolving. The mise en scene in the video is getting beautiful every day, and the graphics of the game are reminiscent of reality. Virtual reality and augmented reality came into being because of human desire. It has fused and blended the boundaries of reality and virtuality and has shown new possibilities in various fields.
IKinema has announced Project Studio, a new framework aimed at game, mixed reality and virtual production work that lets users mix and match tools from its existing mocap data processing products.
The animation specialists have revealed a new software framework for cross-industry VR animation production
Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.
IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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Industry standard, powerful full-body IK solver middleware set to bring natural, dynamically adaptive character motion for realistic gameplay on the innovative console
Congratulations to winners of the Epic MegaJam this year – it’s our first time to support the Jam! We’re so excited to award the powerful RunTime-Indie middleware to winners across the categories – this is the same incredible tech used by top game studios, so now all you indie devs can make your characters move with even more realism and with higher fidelity than ever before. Team up RunTime-Indie and UE4 and start making beautiful games together!
We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!
We are proud to announce that IKinema is sponsoring Epic MegaJam 2017, from 2-9 November! Some awesome RunTime-Indie prizes up for grabs.