Experience Hyper-Realism with IKinema at GStar 2017, Korea

We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!

IKinema Helps Galvanise Future of VR and Game Creation at G3 Conference

We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.

IKinema Speaks at G3 2017 Conference

Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture

Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.