IKinema RunTime development tools arrive on Switch

Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.

IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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IKinema loves Epic’s MegaJam 2017 – Winners announced!

Congratulations to winners of the Epic MegaJam this year – it’s our first time to support the Jam! We’re so excited to award the powerful RunTime-Indie middleware to winners across the categories – this is the same incredible tech used by top game studios, so now all you indie devs can make your characters move with even more realism and with higher fidelity than ever before. Team up RunTime-Indie and UE4 and start making beautiful games together!

Experience Hyper-Realism with IKinema at GStar 2017, Korea

We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!

IKinema Helps Galvanise Future of VR and Game Creation at G3 Conference

We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.

Used by NASA Hybrid Reality Lab, and Tencent, IKinema’s Orion can be used with any OpenVR hardware like the HTC Vive and its controllers to capture head and hand motion.

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.