Mike Seymour covers IKINEMA at SIGGRAPH Asia 2018

Behind the Scenes at SIGGRAPH Asia’s REAL TIME LIVE

By Mike Seymour | fxguide

THE FIRST REAL TIME LIVE @ SIGGRAPH ASIA

For the first time, Real Time Live (RTL) was included in SIGGRAPH Asia. The event was slightly different from the main North American conference as the event was by invitation and the curated content included some projects that had already been shown in Vancouver.
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Mogura Began domestic sales of “Orion” motion capture system which can also be used for VTuber

IKinema partners with Mogura Co., Ltd to begin domestic sales in Japan

Mogura Co., Ltd. will begin domestic sales of Orion, a motion capture system developed by IKinema, UK (IKinema) in the UK. By using HTC Vive and its VR environment, Orion is distinguished from the motion capture system which requires a large-scale system so far, and is a motion capture system which realized overwhelming low cost and high quality at the same time is.
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Duo tech IKinema Orion + LiveAction: Alice, The Virtual Reality Play goes global

2017 has seen DV Mobile globe-trotting the world, immersing and surprising festival audiences with their Alice, The Virtual Reality Play in the beautiful cities Paris, Venice, Montreal, New York, Geneva, Paris again – wrapping up their whirlwind tour at the Dubai Film Festival – only to kick it off again at Virtuality Paris 2018! This amazing team are relentless and we’re proud that IKinema’s powerful real-time tech, Orion motion capture solution and LiveAction virtual production software have made it a seamless virtual experience 

IKinema Debuts Project Studio Interactive Software Framework

FARNHAM, UK – Realtime animation technology specialist IKinema (ikinema.com) has today announced the debut of IKinema Project Studio, a newly developed interactive software framework designed for those who generate animation content in the fields of virtual production, games, VR/AR, and enterprise. IKinema showed the technology for the first time at closed-door meetings during the Game Developers Conference in San Francisco.   Relied on by the animation world for their powerful full-body solving technologies that deliver 3D characters that respond with high fidelity motion and more naturally to the world around them, IKinema has recognized the increased demand for interchangeable high performance 3D animation tools across the industries. To align the company’s offerings with the evolving needs and challenges in these sectors, they have moved to unite their entire collection of realtime animation technologies under a single software plan – code-name Project Studio. The new plan is set to bolster digital artists and developers with a more intelligent and streamlined workflow, giving them greater creative control to produce hyper-realistic character animations.  

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How this SIGGRAPH 2018 winner mastered DIY body and facial mocap

IKinema unveils Project Studio

The animation specialists have revealed a new software framework for cross-industry VR animation production

Specialists in real-time animation technology IKinema has announced a newly developed interactive software framework, IKinema Project Studio. It has been designed for those who generate animation content in the fields of Virtual Production, Games, VR/AR, and Enterprise. The technology will be shown for the first time at closed-door meetings during the 2018 Game Developers Conference, in San Francisco.
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How Orion is helping NASA’s Hybrid Reality Lab explore our universe

To deliver extremely realistic and accurate real world movements and interactions in the virtual world for the future of highly immersive astronaut training is the mission of NASA’s Hybrid Reality Lab team – and they’re achieving this with the help of Orion, our cutting-edge real-time motion capture and full body solving solution – advancing new ways and techniques for their virtual reality research and explorations in space

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