Sumo Digital, creators of the action adventure game Crackdown 3, share their experiences using the powerful IKINEMA RunTime middleware to animate Agents with superior realism, saving years of development time by eliminating the need to build an in-house animation solution from scratch.
Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
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Over two and a half years after the launch of consumer-grade VR headsets, my favorite thing to do in VR is still to stand side-by-side, with a friend, while fighting enemies. Whether it be a tactical military shooter like Firewall Zero Hour, a pirate-themed adventure in Rec Room, or a tense arcade-style bullet hell shooter like Evasion, all VR is better with friends.
TOKYO GAME SHOW is in a few days time and Team IKINEMA are showing off the best of RunTime for game development. Book an exclusive meeting, and/or drop by the IKINEMA booth for demonstrations and discussions.
FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
Today visuals are evolving. The mise en scene in the video is getting beautiful every day, and the graphics of the game are reminiscent of reality. Virtual reality and augmented reality came into being because of human desire. It has fused and blended the boundaries of reality and virtuality and has shown new possibilities in various fields.