Congratulations to winners of the Epic MegaJam this year – it’s our first time to support the Jam! We’re so excited to award the powerful RunTime-Indie middleware to winners across the categories – this is the same incredible tech used by top game studios, so now all you indie devs can make your characters move with even more realism and with higher fidelity than ever before. Team up RunTime-Indie and UE4 and start making beautiful games together!
We are proud to announce that IKinema is sponsoring Epic MegaJam 2017, from 2-9 November! Some awesome RunTime-Indie prizes up for grabs.
Independent developers can now create convincing character animation during game play within Unreal Engine 4
GUILDFORD, UK, 6 January 2016 – IKINEMA, the leader in real-time inverse kinematics, today announced a small studio version of its full-body IK RunTime middleware. RunTime-Indie is priced at GBP 99 and is targeted at small, independent studios.