IKinema’s RunTime Middleware Brings Captivating Motion to Hidden Agenda

Supermassive Games uses leading animation technology for its polished cinematic PlayLink thriller

FARNHAM, UK, 23 November 2017 – IKINEMA – Supermassive Games has demonstrated animation technology’s ability to enhance innovative gameplay experiences, by using IKinema’s RunTime solution for its acclaimed thriller Hidden Agenda.

Experience Hyper-Realism with IKinema at GStar 2017, Korea

We’re excited to announce our attendance at this years’ GStar Gameshow in Busan – we met so many talented teams in 2016 that we’re again inviting developers of games and virtual reality experiences to come and experience truest full body immersion in VR with hyper-real character motion in real-time demos using the industries hero RunTime middleware. Meet the team at BTB Booth #V07, 3rd floor and learn how RunTime can kick your game from mediocrity to realms of greatness!

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.

E3 2017: Dauntless trailer is like a Western take on Monster Hunter

Posted on June 6, 2017, 1:30 am By Phoenix Labs unveiled a new E3 trailer for Dauntless, their cooperative, action-RPG game that can be played online with up to four players. The new trailer covers the combat, the improved animations running on the Ikinema middleware, and some of the upgrades and monsters that players will face off against.

The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.

How Top Studios Create Blockbusters with IKinema RunTime and UE4

via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.