via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.
Tarsier Studios invested in our powerful RunTime middleware back in 2014, in the day when Little Nightmares was originally anointed Hunger Games – it’s fair to say RunTime has been in their animation pipeline to build their uniquely styled puzzle game from the ground up.
FARNHAM, UK, 11 October 2016 – IKINEMA , the leader in real-time inverse kinematics, announced today that Tarsier Studios, of Sweden, has secured a licensing agreement to utilise IKinema’s award winning full-body IK solving middleware, RunTime in the development of their game title, Little Nightmares débuted by BANDAI NAMCO Entertainment Europe at gamescom 2016.
Tarsier Studios and BANDAI NAMCO Entertainment Europe team up with IKinema to animate gamescom hit, Little Nightmares