We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.
We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.
FARNHAM, UK — IKinema (www.IKinema.com) has introduced the third edition of LiveAction, the company’s virtual reality and virtual production animation technology. The tool is used by 3D animation teams and directors for live performances to mass audiences.
By Mike Seymour | Fxguide covered the incredible live demo done by the team at Epic, Ninja theory, 3lateral, Cubic Motion and others at this year’s GDC. Audiences were stunned at the real time performance and we were keen to explore here a more in depth piece expanding upon the actual pipeline of making Senua.
By Mike Seymour | Last week at GDC 2016, Epic Games and game developer Ninja Theory showed a real time puppeteering system for a human character direct from the stage to near final game level visuals. Melina Juergens, Ninja Theory’s video editor, become the star of both the game at their offices and then at GDC by featuring as the face of Senua in this stunning live performance.
How did DreamWorks make the hit film War Horse without harming any horses? Computer generated imagery (CGI) was mixed with real footage so that the most dangerous parts of the movie were animated. But according to horse-lover and computer scientist Karl Abson…