G-Star is in a few days and Team IKINEMA want to meet you there. Showing off the very latest of RunTime for game development. Book an exclusive meeting, and drop by the IKINEMA booth for demonstrations and discussions.
British game technology company IKinema announced today that it has signed a deal with Nintendo which will allow game studios to use its RunTime animation middleware in game development.
Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.
IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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Developed from the ground up using our award winning RunTime middleware, the studio behind Dauntless have leveraged the absolute best from our powerful technology to deliver higher engagement levels and a better gameplay experience for their fans.