IKINEMA, MWM Immersive Bring ‘Chained: A Victorian Nightmare’ VR to NYC

U.K.-based real-time whole body solving animation specialist IKINEMA has teamed up with the VR/AR veterans at MWM Immersive to help bring their latest virtual reality experience Chained: A Victorian Nightmare to audiences. Created by Justin Denton in collaboration with Aaron Sims Creative and Here Be dragons, the immersive work is a bone-chilling adaptation of Charles Dickens’ A Christmas Carol.
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A round-up of IKINEMA animation projects in games, VR, VFX, and Enterprise

IKINEMA Highlights 2018

We look forward to working with you in 2019

It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.

Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”

Unreal Engine Helps Power Kite & Lightning’s Winning Performance at Real-Time Live!

By Dana Cowley
Los Angeles-based Kite & Lightning stole the show at this year’s Real-Time Live!, SIGGRAPH’s  showcase of curated live demonstrations, taking home the winning award against an impressive field of entries with “Democratizing MoCap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine.”

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