IKinemaのOrionはお手頃価格のリアルタイムモーションキャプチャシステムです。 全バーチャルコンテンツの制作者は、Orionを使うことによって現実と仮想の体を正確に同期する事が出来ますので、 ユーザーは仮想環境の中でもより一層高いリアリズムを体験する事が出来ます。
All virtual content creators now empowered with affordable real-time motion capture technology, IKinema Orion; users achieve accurately synced physical and virtual bodies, to experience higher realism inside virtual worlds during multi-site team collaborations
POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture
Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.
IKinema said it will provide full-body solving technology to The VOID’s hands-on interactive “Star Wars: Secrets of the Empire.” It is expected that users will experience more natural interaction than ever before.
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Real time full-body solving specialist IKinema announces today that The VOID, the ground-breaking location-based entertainment provider, has integrated their powerful 3D animation middleware to deliver whole-body immersion and natural interaction for participants during Star Wars™: Secrets of the Empire, the hyper-reality experience.
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Playable at The VOID locations, this new Star Wars experience looks like the best yet.
We’ve all wanted to be a Jedi at some point, and some of the less reputable among us have even wanted to be a Sith; thankfully, that dream is closer to reality than ever before thanks to The VOID, and their hyper-reality experience that is Star Wars: Secrets of the Empire.
The latest release of Action for Maya is impressive – we’ve optimised it even further to get you working faster and all styles of 3D animated characters moving smoothly with even more realism.
FARNHAM, UK — IKinema (www.ikinema.com), a developer of realtime inverse kinematics tools, announce the latest release of its 3D animation software, Action 5.0 for Maya. The release sees advancements to accelerate speed and performance, and live motion capture tools borrowed from their LiveAction software.