Capture artist Graham Qually: within the mocap zeitgeist

POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture

Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.

IKinema Plugin Gives Solver Boost to Autodesk MotionBuilder

Framestore and IKinema – Big Data, Droopy Shoulders and a Wonky Spine

These may sound like physical human ailments but for Framestore, the pain is virtual. Or rather, it was. With the introduction of IKinema Action for MotionBuilder, the Framestore Capture Lab team is transforming the way they transfer motion capture data to animated characters. Technical Supervisor Gary Marshall and Studio Manager Richard Graham are in the middle of a large project and realism is key.

Privacy Preference Center

Necessary

Advertising

Analytics

Other