New Animation Cleaning Pipeline, advanced retargeting, perfect solving, and smarter workflow takes the heat out of producing the most realistic character behaviour from motion capture data
French game developer Quantic Dream is a pioneer of ‘interactive drama’, in which storytelling and action are cleverly intertwined to produce emotive, engaging videogame experiences. In 2013, Quantic Dream founder and CEO David Cage revealed that the company would build upon their Heavy Rain and Beyond: Two Souls, “but in a very, very different way”.
IKinema annonce une version de son plugin Action pour MotionBuilder ; il était déjà disponible sous Maya. Il s’agit donc de la même technologie de streaming et manipulation de données de motion capture (solveur, retargeting, édition).
These may sound like physical human ailments but for Framestore, the pain is virtual. Or rather, it was. With the introduction of IKinema Action for MotionBuilder, the Framestore Capture Lab team is transforming the way they transfer motion capture data to animated characters. Technical Supervisor Gary Marshall and Studio Manager Richard Graham are in the middle of a large project and realism is key.