FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
The IKinema RunTime played an integral part in Phoenix Labs being able to conveniently and competently design lots of different monsters using a single animation set that allowed those monsters to navigate the environments without having to create or recreate a dozen different sets for a number of different situations. Very similar to NaturalMotion’s Morpheme engine, the IKinema suite gave Phoenix Labs the ability to bring believable looking monsters to life on a low budget.
Developed from the ground up using our award winning RunTime middleware, the studio behind Dauntless have leveraged the absolute best from our powerful technology to deliver higher engagement levels and a better gameplay experience for their fans.